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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - I need to know... | | | |
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Luigi fan Red Goomba Level: 10 Posts: 26/46 EXP: 3290 For next: 1124 Since: 07-14-05 Since last post: 1 day Last activity: 1 day |
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Do there is a block that can be broken with a throw block? I need one for my hack... (I still need to know how to exchange Mario to Luigi for my hack) | |||
Riku Giant Goomba Level: 42 Posts: 704/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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I thought all types of blocks were broken with a throw block..... | |||
djtristaph Red Goomba Level: 8 Posts: 28/36 EXP: 1763 For next: 424 Since: 08-27-05 From: Ontario Since last post: 34 days Last activity: 34 days |
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I don't think there is but in one of the hacks I played... Totally forget which one it was, someone used a code to make a block that would break if you threw stuff at it... So it is possible. | |||
Luigi fan Red Goomba Level: 10 Posts: 27/46 EXP: 3290 For next: 1124 Since: 07-14-05 Since last post: 1 day Last activity: 1 day |
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Ok, I'll take turn block instead... Someone can help me about how to change mario to luigi and luigi to mario? |
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Bio Buster Beetle Level: 27 Posts: 289/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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The throw block thing can by done by changing the blocktool offset of smashable brick to -1 except for the sprite LR offset, but shell and other sprite can destroy it too and there already a blocktool block that change mario to luigi and luigi to mario (edited by Bio on 09-01-05 04:38 PM) (edited by Bio on 09-01-05 04:38 PM) (edited by Bio on 09-01-05 04:44 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6770/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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If you did that, anything would destroy it. Even if a Mushroom came out of a ? block and touched it. | |||
Luigi fan Red Goomba Level: 10 Posts: 28/46 EXP: 3290 For next: 1124 Since: 07-14-05 Since last post: 1 day Last activity: 1 day |
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Originally posted by Bio Sorry, but how? (What is the blocktool?) |
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Tatrion Red Cheep-cheep Level: 18 Posts: 37/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Blocktool = http://hypernova.amarok-shadow.com/MyStuff/acmlm/blktool.zip Forgot to say, it doesn't come with a help file. (edited by Tatrion on 09-02-05 05:42 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1839/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by HyperHacker Simple, you add code that checks to see if the sprite touching the block (ehh, There WAS a RAM addy for that somewhere...) is a flashing block, and only do the MAP16++ if it is. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6798/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I guess that works, but you'd need to check its speed too, lest it be broken when someone sits a block next to it. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1840/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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True, or you could just set the block more than one tile off the ground, since I don't know how you'd get any one particular sprite's X/Y speed without a good bunch of code and an understanding of which tables are what.... | |||
Luigi fan Red Goomba Level: 10 Posts: 29/46 EXP: 3290 For next: 1124 Since: 07-14-05 Since last post: 1 day Last activity: 1 day |
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Originally posted by Tatrion Good... Can I be helped? I need to change mario to luigi and luigi to mario for my hack! Please!!! And I don't need anymore of block, so stop with that please. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1841/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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In blocktool there are 2 blocks that can switch between mario and luigi with ease, just look for them. | |||
Luigi fan Red Goomba Level: 10 Posts: 30/46 EXP: 3290 For next: 1124 Since: 07-14-05 Since last post: 1 day Last activity: 1 day |
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...But how?!? | |||
Dylan Yoshi Paragoomba Level: 11 Posts: 17/79 EXP: 5598 For next: 387 Since: 08-31-05 Since last post: 13 hours Last activity: 9 hours |
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I think he means making the entire game have Luigi as player 1 and Mario as player 2. If so, I'm going to mention that its not that hard to change Mario and Luigi's palletes. Originally posted by Luigi fanAnd I don't need anymore of block, so stop with that please. |
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Luigi fan Red Goomba Level: 10 Posts: 31/46 EXP: 3290 For next: 1124 Since: 07-14-05 Since last post: 1 day Last activity: 1 day |
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It's for all the game | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1842/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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LF, you are making no sense whatsoever. He meant stop with the chatter about the MAP16++ block that only did so when touched by a flashing block. LF: 1. open blocktool 2. open your ROM 3. get the Hex number of the block you want to add a custom block to 4. convert the number to a decimal number using calculator 5. in blocktool, click "add block", then in the MAP16 textbox, enter the decimal number you got from calculator. 6. click the "Mario block" in the menu above the MAP16 textbox (might be a slightly different name) |
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Luigi fan Red Goomba Level: 10 Posts: 33/46 EXP: 3290 For next: 1124 Since: 07-14-05 Since last post: 1 day Last activity: 1 day |
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...How can I only change luigi and mario's palette? EDIT : eh... when i save my levels on my hack, it's don't change in the rom, but in lunar magic, it's changed... why? |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 80/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by Luigi fanThe only time this has ever happened to me was when I had my hex editor and Lunar Magic open at the same time. I opened the hex editor to change something, then I saved. Then I opened Lunar Magic so I sould acess that something, and I saved. When I played it in ZSNES, it was fine, but I wanted to change another thing with the hex editor. I did so, and then I played it in ZSNES again. Lunar Magic was showing the level with the modifications I made, but ZSNES was emulating it with what it was before I made the changes with Lunar Magic. This was due to that I had opened Lunar Magic and saved something in it AFTER I had opened the rom in the hex editor. When you open something in LM or a hex editor, it loads the data of the file into RAM, and the hex editor had no clue that I had made any changes to the rom in LM. it ended up saving the entire rom as it was before the change with LM. This may not be your problem, but it was the only instance it happened with me so I decided to post it. Originally posted by Luigi fanI believe this has already been discussed in earlier threads. Look through them for a better description of how to do so. I believe it has to do with modifying two palette sets in the rom via hex editor (or SNESPAL, it displays all the hex values in the rom as SNES RGB colors), or at least that's how I did it. Maybe it's only one palette set, I dunno. |
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