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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario's fireball | | | |
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Link2004 Bit Level: 25 Posts: 176/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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I think I asked this before but...do anyone know (ASM/Hexedit/etc.)how to change Mario's fireballs so that enemies don't turn into coins when hit, they just die, like in SMB 3 ? (edited by Link2004 on 08-30-05 05:59 PM) |
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Mattrizzle Paragoomba Level: 14 Posts: 36/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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This method does work. I have it in my hack. This is ASM, but don't let that scare you. Go to $1232A. You should see the bytes: A9 21 95 9E A9 08 9D C8 14 Change them to: A9 02 9D C8 14 EA EA EA EA This will kill enemies when they are hit by fireballs. Unfortunately they don't fall in the exact same way as they do in SMB3 and you don't get any points for doing so. Edit: It isn't really as cheap as I said it was. I'm just too hard on myself sometimes. (edited by BigMattrizzle on 08-31-05 02:56 PM) |
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insectduel Red Cheep-cheep Level: 19 Posts: 52/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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I think it might be a good idea Link 2004. I really hate when the enemies turn to coins. | |||
Link2004 Bit Level: 25 Posts: 179/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Originally posted by BigMattrizzle Thanks. It works, althogh some enemies look glichy when hit, and scoring no points makes the cape way better in the "go for a high score ranks", but it's still way better than collecting that damn coin to keep an enemy from respawning.Thanks again. |
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Mattrizzle Paragoomba Level: 14 Posts: 37/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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If at all possible, I would like to know what enemies look messed up when killed in this way. I already know that Dino-Torch and Rex do, and I may be able to fix the graphics for some of them. As an alternative, you can also replace the string with this: A9 03 9D C8 14 EA EA EA EA This will make enemies disappear in a puff of smoke when hit by a fireball, instead of falling off the screen. |
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Link2004 Bit Level: 25 Posts: 183/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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The gliches aren't bad. I don't really care for them at all. I'm still going to use it, but here are some examples : when I shot a shelless koopa when I shot a jumping fish when I shot a gate koopa Those are just some.Like I said,no biggie,but if you CAN fix those gliches ,that would be cool too. EDIT: The other "puff into smoke" cheat didn't work. EDIT 2: It did, played the wrong hack. (edited by Link2004 on 08-31-05 07:35 PM) |
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Mattrizzle Paragoomba Level: 14 Posts: 38/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Strange. They don't look messed up on my rom, and I made no modification to them. Do they appear messed up when you smack them with the cape? |
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Link2004 Bit Level: 25 Posts: 185/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Thats OK. The "puff of smoke" routine worked well. No gliches. See: Poof !! Puff of smoke. I'm just fiddling with the fireball addresses trying to make Mario shoot them like the Hammer Mario in SMB 3. Thanks again. (edited by Link2004 on 08-31-05 11:47 PM) (edited by Link2004 on 09-03-05 11:40 AM) |
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insectduel Red Cheep-cheep Level: 19 Posts: 72/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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Originally posted by BigMattrizzle Thanks for the ASM. I might use it as if it was my own. |
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ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 82/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
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Just make sure to credit BigMattrizzle or he might sue or something. | |||
Mattrizzle Paragoomba Level: 14 Posts: 43/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Originally posted by ZTaimat You don't have to give me credit. Just don't call it your own. The fireball thing was a very simple change. The SMB2 Mario (which is completely finished, btw) is a totally different story. |
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