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Acmlm's Board - I2 Archive - Modern Art - Unkillable logo appeal (take 2) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2157/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Okay, since the last attempt failed, let's try this again. I need a logo for my 3D shooter, Unkillable. To avoid the unusable stuff I got last time (which wasn't a whole lot anyway), here's some guidelines. 1. Must look good on 320 by 200 resolution. 2. Must use the same palette as the screenshots. 4. Because of #2, may not use any kind of blending. Addendum: a hi-color, hi-res alphablend-allowed variant is welcome, but only if one that does follow the above guidelines is included as well. ![]() ^ That's the original one I made. I need something better. |
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Keikonium Banned Level: NAN Posts: 2441/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I gave it a shot, and it uses all the same colors as yours (except I used black). I just wanted to see if I could make something that looked good, and frankly, yours still looks much better![]() ![]() If you like it great, if not, well I tried ![]() Btw, first time I have seen someone post with a transparent .png ![]() |
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Yoshi Dude XKEEPER STOLE MY CAR KEYS Level: 79 ![]() Posts: 2825/3271 EXP: 4572680 For next: 6787 Since: 03-15-04 From: give me a number folks. Since last post: 3 hours Last activity: 2 hours |
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Actually Keikonium, I think yours is an improvement. ![]() It has a lot more colors than Kawa's though.. dunno if that matters or not. ![]() |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2161/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Yoshi DudeSlong as it fits in the Shadow Warrior palette, no prob. |
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Keikonium Banned Level: NAN Posts: 2445/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Thanks YD![]() It is using the same colors (except the black boarder) as Kawa's tho. It's only got 253 colors in it according to my version of PSP3.1 ![]() It may be because it is not on a grey background like Kawa's tho. Makes it seem darker. The black boarder doesn't help any ![]() Just have to see what Kawa thinks. btw, do you have a demo of this game out yet Kawa? It looks pretty cool ![]() |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2163/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Gray backing's just because the table back's too dark. It's actually a STYLE tag. The image is very muchly transparent. You really need to upgrade that thing. Also, it's too damn much like the old one. Sorry Keiko. Unkillable design doc + download link |
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Keikonium Banned Level: NAN Posts: 2446/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Thats alright. I was trying to put a sword in the BG, but I thought your game was a shooter, so that wouldn't have worked![]() I use PSP 3.1 strictly to count image colors actually. And used to use it for some SMW stuff. I don't think PS can do that AFAIK ![]() ![]() Thanks for the link, I am going to play it right now ![]() |
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ETG![]() Tektite Level: 14 Posts: 53/60 EXP: 11348 For next: 1723 Since: 03-16-04 From: Texas Since last post: 6 days Last activity: 5 hours |
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I just installed photoshop and thought this might be good try.![]() Just made a path, made a selection out of it, made a mask and threw in some layer styles. You could definatly do some work to touch it up, I'll send you the .psd if you'd like. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 2174/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Hmm... grafitti-like... Let's hold the phone and see what else comes round. |
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Acmlm's Board - I2 Archive - Modern Art - Unkillable logo appeal (take 2) |
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