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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - System durabilites! | |
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Prier

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Posted on 08-30-05 01:16 AM Link | Quote
One N64 controller will not last a rage fit of my IRL friend's right hand. I've seen one broke in half and into little pieces hand only. Cool view after stomping him in PPL.
Apophis

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Posted on 08-30-05 02:30 AM Link | Quote
So... who's the dumbass with the broken PSP?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 08-31-05 02:15 AM Link | Quote
Originally posted by Prier
One N64 controller will not last a rage fit of my IRL friend's right hand. I've seen one broke in half and into little pieces hand only. Cool view after stomping him in PPL.

He must be pretty damn strong. I abused the hell out of mine, and the worst that ever happened was one of the joysticks stopped working after about 3 years.
Angel

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Posted on 08-31-05 02:19 AM Link | Quote
I threw my wavebird clear out my rooms window one day, which is on the second floor it hit the pavement and lives to tell.
Snika

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Posted on 08-31-05 03:18 AM Link | Quote
Originally posted by Angel
I threw my wavebird clear out my rooms window one day, which is on the second floor it hit the pavement and lives to tell.

Whoa, it still works? Thats crazy!
Keitaro

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Posted on 08-31-05 04:15 AM Link | Quote
Thanks to mario Party, the controll stick of my main N64 controller completly broke. Like, its snaped, springs flew out, the whole deal. It was pretty funny actualy
Kasumi-Astra
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Posted on 08-31-05 06:04 AM Link | Quote
I'd say the PS2 is the worst system ever for durability. A system that can degarde so badly as a PS2, failing to read DVDs and CDs, without ever being dropped and being stored in a clean, tidy manner has got to be the worst built console- EVER. It's so bad because common design flaws have not been fixed or rectified, and many still haven't been fixed with the new SCPH 70000 series "Slimline" models. The first batch of Slimline PS2s were notoriously dodgy, typical of any early release Sony product. Sony hardware designers love to push the envelope, yet they usually don't leave enough time to perfect their products for functionality. It seems that Sony are quite content to expect the early adopters of their products to be treated as "hardware connoisseurs" who will be happy to have the latest technology first, with the trade off of the hardware being filled with bugs.

The Saturn seems to be quite shoddy as well, and that also goes to the history concerning it's dual processor design (but that's just getting nit-picky ). The Saturn won't survive a four-foot drop, and the controller plugs have a habit of falling apart. The worst thing is that the plugs get worse every time you have to pull them out. To keep my controller in mint condition, it stays in my Saturn 24/7.

However, my favorite has to be the N64. It's built to live in family houses. It's got little external features, it's got a very strongly and solidly bulit case, the cables have very big chunky plugs on them, and the AV cables are compatible with the Gamecube and the SNES. It's a triumph of hardware design
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Posted on 08-31-05 07:16 AM Link | Quote
Originally posted by Kasumi-Astra
I'd say the PS2 is the worst system ever for durability. A system that can degarde so badly as a PS2, failing to read DVDs and CDs, without ever being dropped and being stored in a clean, tidy manner has got to be the worst built console- EVER. It's so bad because common design flaws have not been fixed or rectified, and many still haven't been fixed with the new SCPH 70000 series "Slimline" models. The first batch of Slimline PS2s were notoriously dodgy, typical of any early release Sony product. Sony hardware designers love to push the envelope, yet they usually don't leave enough time to perfect their products for functionality. It seems that Sony are quite content to expect the early adopters of their products to be treated as "hardware connoisseurs" who will be happy to have the latest technology first, with the trade off of the hardware being filled with bugs.


Quoted for emphasis. I hate Sony for doing this.
Sukasa

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Posted on 08-31-05 08:44 AM Link | Quote
My NES... It's been banged up a lot, and the loading tray (front-loader version of the NES) sometimes doesn't catch, but otherwise it works fine. The SNES is good, It's fallen off a 5-foot drop before, and I can still tap the carts without it messing up, 'cept for the MMx one. N64 works well, but my control stick is beginning to die, and the GC is as good as new, same goes for the SP, which has seen it's fair share of smashes.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 08-31-05 05:39 PM Link | Quote
Originally posted by Angel
I threw my wavebird clear out my rooms window one day, which is on the second floor it hit the pavement and lives to tell.

Odd. Mine didn't survive being hucked at the wall.

But Gamesharks are ABSOLUTELY the least durable video game product ever made. I had one for Gameboy, and I dropped it two feet onto a pillow, and it split right open. The N64 ones would even randomly destroy their firmware.
Surlent
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Posted on 08-31-05 05:56 PM Link | Quote
Maybe the gravity played an important role and it was more than 9,81 m/(s²) - accelerated by its cheating/boost feature

And as for Sony - my old PSX often locks up during playing videos - and I also think that it put scratches on my games - not the normal wearout but somehow faster - I hardly could save my Vagrant Story disc with IsoBuster which doesn't run anymore on my PS1


(edited by Surlent on 08-31-05 08:56 AM)
Kasumi-Astra
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Posted on 08-31-05 06:24 PM Link | Quote
GTA games are notorious for needing very little scratches to stop working. Usually, a game only takes up a certain portion of the disc, so when a scratch appears on a disc, the likelyhood of it actually interfering with game code is minimal. Usually, it only screws up the music.
This doesn't happen with GTA. GTA seems to have it's code distributed widely across the DVD. It usually stops working after only a few scratches.
RT-55J

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Posted on 08-31-05 09:09 PM Link | Quote
N64 analog sticks should not be exposed to Mario Party or Super Smash Bros lest they be borked.
Keitaro

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Posted on 08-31-05 10:39 PM Link | Quote
I still have the remnants of mine lying in my "parts" drawer somwhere it was lke something you'd see on one of those old cartoons though, with the spring popping out and everything, I was more humored than concerned when it happened
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-01-05 03:47 AM Link | Quote
Originally posted by Kasumi-Astra
GTA games are notorious for needing very little scratches to stop working. Usually, a game only takes up a certain portion of the disc, so when a scratch appears on a disc, the likelyhood of it actually interfering with game code is minimal. Usually, it only screws up the music.
This doesn't happen with GTA. GTA seems to have it's code distributed widely across the DVD. It usually stops working after only a few scratches.

See, Rockstar knows nothing about programming (or at least debugging) to begin with, so it's not unexpected.
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