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Acmlm's Board - I2 Archive - Basket Case - Super Mario Bros. DX Released! | | | Thread closed |
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XPeter Fuzz Ball Level: 42 Posts: 779/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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removed. please lock. v1.1 coming 8/29. (edited by peter_ac on 08-26-05 04:08 AM) (edited by peter_ac on 08-26-05 05:09 AM) |
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asdf Cukeman Level: 28 Posts: 239/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Just started playing, and this is very impressive! Those Toad houses are neat, but there's a minor oddity with the Yoshi one. If you jump below him, you'll end the level without him. =/ Another oddity: Entering the pipe in 1-2 creates a quick fade to white effect. It goes black again, then it freezes. Nope, not corrupted. More bugs. The ball 'n chains in A-1 are screwed up. Lakitu's cloud is still there, it's just invisible. The Princess has sunburn. (edited by asdf on 08-26-05 03:53 AM) (edited by asdf on 08-26-05 03:53 AM) (edited by asdf on 08-26-05 03:55 AM) (edited by asdf on 08-26-05 04:10 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 780/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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looks like i'm gonna need to make a v1.1 I'll fix all the bugs mentioned here. which pipe? and which w1-2? (edited by peter_ac on 08-26-05 04:12 AM) (edited by peter_ac on 08-26-05 04:30 AM) |
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asdf Cukeman Level: 28 Posts: 240/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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1-2 in SMB1. The pipe at the start (the one that makes you enter the level) Other bugs I've found... - Your edit of the Bowser Battle music trigger code (don't know what to call it) causes the SMB1 Castle music to play throughout the second and third phases. You made it so that the music does not change. But you forgot to do the same to the zooming phase (causes Pipe Maze to play) and the "HELP!!!" sound (causing the castle music to play) Notice anything wrong in this image of SMB1 2-1? Screenshot of the messed up Ball 'n Chain Screenshot of the invisible cloud EDIT X: Yet another bug! During the ending when Mario, Peach, Yoshi and the eggs arrive, Mario does not walk graphically! He glides with his legs in this position. This also shows the sunburned Princess. More fun with graphical glitches! (edited by asdf on 08-26-05 04:19 AM) (edited by asdf on 08-26-05 04:20 AM) (edited by asdf on 08-26-05 04:21 AM) (edited by asdf on 08-26-05 04:22 AM) (edited by asdf on 08-26-05 04:26 AM) (edited by asdf on 08-26-05 04:27 AM) (edited by asdf on 08-26-05 04:31 AM) |
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Keikonium Banned Level: NAN Posts: 2425/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Also, the fire flower palette is glitched in Princess peaches castle. I will update this if I find any more bugs. This rocks Pete. I love your overworlds!!!! EDIT: Score count down at the end of the level has a bad palette. It turns a purple outline for me. EDIT 2: Music keeps playing if you dont hit the top of the flag pole on level exit. Also, any way for that flag to go down hen you pass those blocks? That would have been a good idea. EDIT3: Hammer bros dont throw hammers when they are on the top ledge of blocks. (edited by Keikonium on 08-26-05 04:43 AM) (edited by Keikonium on 08-26-05 04:45 AM) (edited by Keikonium on 08-26-05 04:51 AM) |
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asdf Cukeman Level: 28 Posts: 241/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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And another! In 3-1 of the lost levels, you can jump over the flag at the end. Now, that's all fine and dandy, but it leads to this. The layer priority effects stand through. 4-3 in TLL: The bullets start firing too late into the level and continue firing after you've finished it. Another one I forgot to mention earlier: In 8-4, the block for the "wrong" sound effect is visible. And if you insist on going the wrong way for long enough, you reach this. Touching that takes you back to the start of the level. Here's one without an image. You can jump over the flag in other levels, such as 2-2 of the lost levels. (edited by asdf on 08-26-05 04:53 AM) (edited by asdf on 08-26-05 04:54 AM) (edited by asdf on 08-26-05 04:56 AM) |
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Keikonium Banned Level: NAN Posts: 2426/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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You can also jump over the flag in the water levels. World 9-4 in LL is missing the top of the castle. 4-3 of LL, if yoshi eats the grass, the rain in that spot turns golden (edited by Keikonium on 08-26-05 05:02 AM) |
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asdf Cukeman Level: 28 Posts: 242/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Yeah, I noticed that too. Speaking of those water levels, check out the funkiness that went down in 9-2. Look at the pipes! They float! Here's a screenshot of the golden rain Keikonium mentioned. This next one just looks odd. (edited by asdf on 08-26-05 05:08 AM) (edited by asdf on 08-26-05 05:09 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 782/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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shit, i forgot to make those right and wrong blocks invisible! and the telepost blocks too. That's it, i'm taking it down. v1.1 on Monday, could a mod please lock this thread? |
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Acmlm's Board - I2 Archive - Basket Case - Super Mario Bros. DX Released! | | | Thread closed |