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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Land Remake | | | Thread closed |
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insectduel Red Cheep-cheep Level: 19 Posts: 68/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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WAY TO GO!!! Just make sure not to lock up the hack when you're done. I might want to remake SML1 using the NES format again. | |||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 77/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
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Originally posted by Ice Man Yes, the pyrimid turns a different color at the one pont. Also, the koopa looks like it's going UNDER the BG sky shadding... or is it just me? (edited by ZTaimat on 09-08-05 07:23 PM) (edited by ZTaimat on 09-08-05 07:24 PM) (edited by Rydain on 09-09-05 12:11 AM) |
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Sgraff87 Red Goomba Level: 10 Posts: 21/39 EXP: 3845 For next: 569 Since: 02-26-05 Since last post: 19 days Last activity: 12 hours |
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Originally posted by ZTaimatOriginally posted by Ice Man I wish I could, but they use different palettes. |
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insectduel Red Cheep-cheep Level: 19 Posts: 70/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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Originally posted by insectduel In that case, never mind. I do not know when I should rip off objects on SMB1 to a current level. SMB1 do not have a bigger size than Mario World does. I should stick with Mario World instead. I probably do not care about my unreleased NES hack of SML1. It should continue to be unreleased because of the levels inaccuracy. |
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Grinto Red Goomba Level: 12 Posts: 41/43 EXP: 6890 For next: 1031 Since: 03-15-04 Since last post: 13 hours Last activity: 12 hours |
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Originally posted by HyperHacker But there's only one page!! |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6962/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Not with 25 posts per page there isn't. | |||
Magikoopa Myster Lakitu Level: 34 Posts: 300/553 EXP: 238506 For next: 15145 Since: 12-01-04 From: I'm a Magikoopa! Watch it! Since last post: 9 hours Last activity: 8 hours |
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This is looking pretty good. I was never able to play SML, and I'm glad you're making this. w00t! 300 posts! |
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Shadow Red Koopa Level: 17 Posts: 119/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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This is looking really good,but,what about the demo? | |||
Sgraff87 Red Goomba Level: 10 Posts: 23/39 EXP: 3845 For next: 569 Since: 02-26-05 Since last post: 19 days Last activity: 12 hours |
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Originally posted by Shadow The Raven All I have to do before the demo is finish the boss level, finish mario's graphics, and fix the bugs in a few things. |
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Glyph Phoenix Level: 39 Posts: 558/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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How do you plan on doing the boss? You can't exactly fireball him a bunch of times or jump over him to reach an axe. | |||
Link2004 Bit Level: 25 Posts: 212/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Remember, take your time and test it out throughly and glich free before you release your demo. I can even test it if you want. For your bosses just add a pipe that lead to some of the original SMW bosses. After all, can we really create the bosses from thier original games perfectly........ I've also been playing around with the fireball addresses and i'm working on a way to make "Spinball Mario" for you (so his fireballs bounce like on SML). I'll post it when I find it since i'm really interesed in this hack. |
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Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 383/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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I'm sure there's a more ingenious way to do bosses then just say "wait no browser did it", with altered graphics at the very least. Also, the "Spinball Mario" is Superball Mario. Just had to say that, sorry. It'd be kind of hard to recreate it without atleast minor ASM hacks, but it wouldn't be too hard for someone to create for you I'd think. Editing offsets may produce a close result though.... just be sure to turn off the coins that appear, unless you want to say that's an added feature, SML never had coined enemies. | |||
insectduel Red Cheep-cheep Level: 19 Posts: 81/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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I hope you got the Mario Fireball ASM for this hack. I think you should also replace small koopas to Goombas if possible. | |||
Sgraff87 Red Goomba Level: 10 Posts: 24/39 EXP: 3845 For next: 569 Since: 02-26-05 Since last post: 19 days Last activity: 12 hours |
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Another update. Check out the screens. As you can see, I updated the pakkun flower and the clouds. What you cannot see is that I changed the fireball to a superball and the points look more snazzy. |
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Bloyburt Micro-Goomba Level: 5 Posts: 11/11 EXP: 319 For next: 210 Since: 08-17-05 Since last post: 54 days Last activity: 4 days |
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Originally posted by Sgraff87 w00t! Great work! Love The Clouds! BTW, Could You Put Up A Screen Of The Overworld? Once Again, Fab Work! |
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Big Al 214 Goomba Level: 8 Posts: 19/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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Looks great! Can't wait to play it!! | |||
Skyon Red Koopa Level: 14 Posts: 28/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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Very Nice Work! | |||
insectduel Red Cheep-cheep Level: 19 Posts: 93/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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Whoa!!! I mean these GFX looks fantisized. | |||
Cruel Justice XD Level: 55 Posts: 1259/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Originally posted by Sgraff87 Wait... a... second... How the hell did you make the head of the pirahna plant 16x24 instead of 16x16? Did you do a graphic bit change or something? Me needs to know! |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2097/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Cruel Justice Look closely. The bottom 16x16 parts are exactly the same in the two shots. In other words, he changed the top of the vine to the bottom 1/3 of the plant. By the way, it's possible to make the vine animated. All you have to do is to read (and understand) mikeyk's first sprite editing post. (Found here.) (edited by Smallhacker on 09-17-05 05:01 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Land Remake | | | Thread closed |