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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Join the HDMA Revolution! | | | |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 988/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Would it also be possible to use HDMA on the titlescreen? And how does HDMA support V-Scroll Levels? Or as allready requested, a Yoshi's Island Dizzy Effect would be really nice. Would be a nice fog be possible? Suitable for ghosthouses and graveyards and so on? And for the Scanlinse.. a little flackering, as in the scanlines do not mach the recording devices, as seen on TVs, recorderd and seen on TV or another screen. (a scrolling line trough the screen). |
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d4s Panser Level: 29 Posts: 298/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by Caboose -1 very soon. think next week-ish. it's done and i got rid of all the obvious bugs. Originally posted by KawaiiImoto-e yes Originally posted by KawaiiImoto-e it works in v-scroll and h-scroll levels, it doesnt matter to the hdma effects. Originally posted by KawaiiImoto-e that depends on how you'd define a nice fog. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 990/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Nice fog as in some Game Boy Advance games, also as in DKC2. |
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d4s Panser Level: 29 Posts: 299/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by KawaiiImoto-e that fog is just an image on bg 3 and has absolutely nothing to do with hdma, so the answer would be no. (edited by d4s on 09-05-05 02:35 AM) |
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Glyph Phoenix Level: 39 Posts: 539/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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XD Hey, d4s, while you're working on that fog, you might want to use HDMA to play some music. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 991/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Oh... erm.. gomen? MY Bad. But how about such a HDMA effect where it looks like the background moves or flows, as used in Mario VS. DK |
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ExKeeper Bullet Bill Level: 31 Posts: 476/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I noticed in Ice man's hack, in the level called "aquatic ambience", it has underwater effects, and when you go into the area that isn't underwater, it still has those effects, and I have heard that the HDMA is set for a level number and that the level number doesn't change in the RAM when the level is being played, you can use smallhacker's level-change blocks to change the level number, and thus, changing the HDMA effect called. | |||
mikepjr Ninji Level: 26 Posts: 235/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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I could be wrong, but I'm sure you can do that. I'm not sure about his tool though, it may not do that effect exactly. I will say that the gba is not all that different then the snes, the way it displays more color is that you can use more pallets then on the snes. The gba is actually more or less based on the tech behind the snes just has more data that can be stored on the cartridge, that also means more pallets more graphics and so on. The only other difference is the gba has a better CPU and display functions. Not many people know this, but the sega genesis had a kind of HDMA support for it as well as did the nes they were not as advanced though. I'm pretty sure that with some work it can do many different HDMA effects. (edited by mikepjr on 09-05-05 10:04 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Join the HDMA Revolution! | | | |