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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Join the HDMA Revolution! | | | |
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Yoshi Master Red Koopa Level: 17 Posts: 83/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Could HDMA stop status bar palette problembs for good, if so all my problems end here! If not, what a load of crap. But, if it doesn't I'm lucky to have what I do. | |||
Bio Buster Beetle Level: 27 Posts: 258/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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No, the HDMA effect on pallete not change the pallete but add a darkening effect for layer 3,the only way to stop the status bar problem is to don't use their pallete (edited by Bio on 08-27-05 04:55 PM) |
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d4s Panser Level: 29 Posts: 291/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by FuSoYaOriginally posted by d4s im used to the official descriptions from nintendos documentation. actually, nintendo names $212c tm and $212d ts, i didnt see that before. but where the additional w comes from in yoshis docs, i dont know... Originally posted by yoshi master palette problems are the result of your inability to use lunar magic/import graphics properly. dont try to blame it on others if you are unable to handle something yourself. on a sidenote, here is what the multilayer scrolling looks like: http://bof2.supernes.de/images/smw_multilayerscrolling.gif the forest background is unsuitable for such an effect, you'll have to align your graphics for this to make it look like moving clouds/water and disable v-scrolling in the level, of course. the table used to update the actual hdma table has a nibble per scanline for static movement (value is added to the scanline all the time, even if bg2 is not moving) and a nibble for dynamic movement (value is added/substracted to the scanline depending on the scrolling direction of bg2). both can be combined, of course, but excessively using this feature on every scanline will cause slowdowns. (edited by d4s on 08-28-05 11:45 AM) (edited by d4s on 08-28-05 11:46 AM) |
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Bio Buster Beetle Level: 27 Posts: 276/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Originally posted by d4sOriginally posted by Bio I got a small idea that may solve the problem, just released two version:the easy to use version and the hard to use cutom block version. Just include some example .bin inside to make them easier to code,One block that initiallise a HDMA effect and one that enalble It for the BG behind the block (Like in metroid zero mission) (edited by Bio on 08-28-05 01:40 PM) (edited by Bio on 08-28-05 01:42 PM) |
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d4s Panser Level: 29 Posts: 292/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by Bio no, thats not the problem. as i said, there will be an override flag for custom blocks. if that flag is set, the game will fetch the hdma configuration from 4 variables(similar to the table format ice man posted earlier in this thread) in ram instead of the level attribute table. your block will have to set that flag, then write to the 4 variables to select the desired effects, plain and simple. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 948/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Why do you spam? That's the 3rd time you want to request this. | |||
ExKeeper Bullet Bill Level: 31 Posts: 470/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by d4swhy not actually post a screen with the actual BG, you can download the files necessary for putting in the BG here. This BG fits perfectly in with it, I just found out by placing the images next to each other. Edit: right click and save as Edit2: Originally posted by Ice Mansorry , I was just posting a better file showing exactly how the BG looks when it scrolls *deletes post so it doesn't actually count* (edited by smwedit on 08-28-05 03:23 PM) (edited by smwedit on 08-28-05 03:25 PM) (edited by smwedit on 08-28-05 03:25 PM) (edited by smwedit on 08-28-05 03:38 PM) (edited by smwedit on 08-28-05 03:39 PM) (edited by smwedit on 08-28-05 06:28 PM) (edited by smwedit on 09-04-05 10:29 PM) |
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Glyph Phoenix Level: 39 Posts: 501/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Not only do deleted posts totally count, but you get another strike against you because deleting posts makes topics harder to read. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6640/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Actually I don't think they do.Originally posted by d4s Actually, that BG really shows just how it scrolls pretty well. So... no way we could have that on a vertical-scrolling level? Can't have like some simple math adding the vertical scroll amount to the scanline number or something like that? |
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d4s Panser Level: 29 Posts: 295/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by HyperHacker i'll see what i can do. btw, i sent a preliminary version of the kit to iceman today, works fine so far and he's even able to use it, a definitive plus. :> currently missing are the documentation and a wider selection of preset hdma tables, maybe. i will most likely release it soon. (edited by d4s on 08-29-05 04:54 PM) (edited by d4s on 08-29-05 04:55 PM) (edited by d4s on 08-29-05 04:55 PM) (edited by d4s on 08-29-05 04:56 PM) |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1306/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Hmmmm... very interesting. I kind of know a bit of HDMA, but just don't know enough ASM to do it... even with BMF's thing... This looks very nice, though. I would like to add in HDMA effects in my hack. I just don't know how to add things by level index... which is what is stopping me... Well, then, can't wait for whatever it is you are releasing to be released. I would like to make some HDMA effects with ease, since I am not purly good at ASM... |
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d4s Panser Level: 29 Posts: 297/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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some updates: added and fixed various tidbits here and there. -pause mode now automatically darkens the screen, this is something i always missed from the original smw. -3d-linescrolling effects no longer require disabled v-scrolling, but align themselves to the bg automatically depending on the scroll position. -v-scrolling on bg1 and bg2 is fully implemented (was a bit broken before) here are some more sample screenshots of preset effects taken directly from the included readme/tutorial. scanlines: some water stuff: laval level: another status bar shading method: (edited by d4s on 08-31-05 08:09 PM) (edited by d4s on 08-31-05 08:10 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1818/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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*Notices post* *Has a heart attack from all the awesomeness* *Dies* *Comes back to life to slivate over screenies* Do I need to elaborate on how fucking awesome those are? Oh, and is it possible to overlap the two status bar effects? That would make my (edited by Sukasa on 08-31-05 08:21 PM) |
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andrés Red Paragoomba Level: 12 Posts: 43/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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d4s, you are doing a revolution in the SMW hacking! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6743/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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W000000000t. But what use is a scanline effect? And why is the bottom darkened in the last pic? Awesome either way, though. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1825/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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A scanline effect might be good if someone makes a cutscene ASM where mario is being viewed through a monitor, or someone will probably find a use for it *coughsuperTVworld?cough* I think the bototm is darkened for decoration, since onthe bottom of the level it would help give an impression of a darkening pit. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1114/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Alright, that's it. I'm throwing out my clunky HDMA code in favor of d4s' über-sexy system, as long as it's not too hard to implement the custom scrolling effects I'm currently using. | |||
Sendy Shyguy Level: 17 Posts: 87/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
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That's freaking amazing! It's things like this that are making me want to get back into SMW hacking again. I have only one 'complaint' - in the parallax scrolling effect, the 'near' background seems to be scrolling a bit faster than the foreground, though I figure if it's all editable then the values are arbitrary. Wow... This combined with colour cycling and custom tile animation would make for some VERY atmospheric levels! And this'll be priceless when I get around to making my proposed 'psychedelic' levelstyle. |
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Glyph Phoenix Level: 39 Posts: 524/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I dunno, Sendy. Scanline manipulation's gotta make the processor take a major hit. And with all those custom blocks of yours... | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1312/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Well, after taking a look at what the updates were at school (I just browse while at school when I can...), I can see some very interesting things being done with this... The scanlines would be a necessity for like... say a room before a boss that acts like a security camera. The lava effect is my favorite, though. I like how it looks really hot like it is supposed to. Just darken the effect a little and the palette for the level and it will look very neat... I think... When do you think you might be able to release this? I am just wondering... Also, will it do HDMA effects for sublevels or just go by the main level number (like will level 35, which goes off of 105 for example, have its own HDMA properties or have to share the effects of 105)? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Join the HDMA Revolution! | | | |