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Acmlm's Board - I2 Archive - Programming - Simple scripting languages | | | |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 2013/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Having written something not quite unlike a scripting language before (Jesus, used in Catnip Dreams), I want to write something for Unkillable as well to handle basic enemy AI, animation and maybe cutscenes. Here's all the controller code I have now, hardcoded in C: case CRAZYFROG:The engine I intend to write should be able to do AT LEAST this. I have done ASM-like if clauses in Jesus, so that's no problem. However, I want this code to be in a human-readable form. Where Jesus code is interpreted in bytecode form and written with a simple translator program, this stuff should be read in the same format it's written. I kinda liked the Cave Story code, which was basically a terminator character ("<" if I remember correctly) with a three-letter mnemonic for each actual command. Any suggestions before I burn my hands very badly trying to write this thing? Or can any one of you guys recommend a non-GPL scripting language that's relatively easy to snap in? (edited by Kawa-oneechan on 08-21-05 11:51 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6449/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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This may not be appropriate for a game, but if you're lazy, I believe there's a way to fire up the IE scripting engine and run VBScripts. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 2014/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by HyperHackerIn C? And would these VBScripts have access to the sprite[] array and such? |
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score_under Level: 4 Posts: 4/10 EXP: 271 For next: 8 Since: 08-20-05 Since last post: 71 days Last activity: 52 days |
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You'd probarbly have to return values then interpret them, then use another script! | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 2015/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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That's what I thought, _. I'm spazzing Sourceforge now... so far, no good... Edit: And all this because I'm not allowed to use Duke's CON system. (edited by Kawa-oneechan on 08-21-05 12:54 PM) |
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