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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Making the "Nintendo Presents" Larger | | | |
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Ikuzou Cheep-cheep Level: 19 Posts: 163/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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BMF has done this in SMO, so I know it's possible.. How do you expand the Nintendo Presents? Or, it would be very nice if somebody made a patch for it... Please help me!() |
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andrés Red Paragoomba Level: 12 Posts: 38/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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I´m sure that BMF has doed that by ASM. | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1283/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by andrés NO WAY!? I WOULD HAVE NEVER GUESSED THAT!!! He changed the sprite to read more of the graphics vertically to display it as he did. How he did that to do it, I don't know. Probably dealing with the code that displays sprites on the screen... This deals with sprite editing, so it obviously has to be tricky... but hey, I didn't reply with a simple "ASM." answer. I think to find out how he did that, try messing around in a tracer when you open the rom and see what pops up. Then hopefully you will see results (I had it to where the graphics would be read from a different part of the GFX, but it didn't change the size at all... so the size thing confuses me...). |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1641/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I remember someone tried to trace this once... BMF placed a ton of JMP's and JSL's around that part of the code, so I think your best bet would be to plead with him and see if he'll help you. Or, you could try to trace the code. | |||
Ikuzou Cheep-cheep Level: 19 Posts: 165/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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Thanks for the replies! I'll try contacting him...If not I'll try tracing. |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 2019/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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I specifically remember some people asking him about it. He said that he did it a long time ago, when he first started the hack, and had forgotten how he had done it, but that he would look it up. He never got back to us. | |||
Ikuzou Cheep-cheep Level: 19 Posts: 169/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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I PMed him. Thanks for the reply, BMF! He says to add breakpoints in the RAM address where they load the GFX. So, we need to add JMP/JSLs and stuff, and erase some GFX which is the hardest part... Also, BMF plans on making a patch too. |
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Keikonium Banned Level: NAN Posts: 2316/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Sweet!!!! I know that for his demo he made it write to (well, load) the original boss graphics for the blob guy (what is his name anyway?) just redesigned. How you would have bosses later in the game tho, I'm not sure. |
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d4s Panser Level: 29 Posts: 274/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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for icemans hack, i removed that nintendo logo and the bling-bling sound altogether and replaced it with a completely new intro, so go figure. wait a sec, i'll dig through my sourcecode. ah, here goes: ;skip nintendo logo and sound: .bank 0 slot 0 .org $13C1 .db $00 ;disable nintendo bling-bling sound at startup .org $139A ;skip nintendo logo sprites setup loop bra SkipNintendoLogo .org $13BB SkipNintendoLogo: ;lalala, i'm just a stupid pointer and contain no code :> .org $1F72 ;yet another killed waitloop! nop nop you have to add $8000 to each .org cause were in lorom mode, of course. that means the sprites for the nintendo logo are set up at $00/939A. apart from tile number and h-position, everything is hardcoded. if you want a bigger image, i'd suggest to write your own, more flexible spriteloader instead of this jumble. imho, using one of the background layers instead of sprites is even cooler but that may be a bit hard for starters. (edited by d4s on 08-14-05 07:54 PM) |
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