Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Samus's Graphics...srry but this time I think I know what im doin... | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
GimpyEd Red Paragoomba Level: 10 Posts: 40/52 EXP: 3738 For next: 676 Since: 07-26-05 Since last post: 35 days Last activity: 15 days |
| ||
ok im gonna try this hex editing thing out for once...I have a hex eitor..but I dont know the bank that samus's graphics and stuff r in so...could n e point me to that bank? Thanks | |||
DukeNukem007 Shyguy Level: 13 Posts: 50/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
| ||
This is on a header rom--both the (JU) and (E) version: Death sprites = D8200-D9600 Other sprites = DE200-FF200 (yeah, I know there's a lot) If you're hacking with Lunar Compress, or SMILE or whatever, and also want to change the ending graphics, I remember the 3-hour ending Samus in the (JU) rom is at BBB57, and there are various other compressed intro and ending graphics in the surrounding banks in both the NTSC and PAL versions. I would say a straight-up hex editor is far from the best way to hack the graphics, but do what you want. |
|||
GimpyEd Red Paragoomba Level: 10 Posts: 41/52 EXP: 3738 For next: 676 Since: 07-26-05 Since last post: 35 days Last activity: 15 days |
| ||
Are there any cool things in the game that I can edit thru hex? | |||
Drewseph Red Goomba Level: 10 Posts: 33/48 EXP: 3866 For next: 548 Since: 06-20-05 Since last post: 34 days Last activity: 7 hours |
| ||
yes, everything else (physics, enemy behavior, immunities, automap, the game) |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Samus's Graphics...srry but this time I think I know what im doin... | | | |