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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Coding Sprites | | | |
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mikeyk Koopa Level: 18 Posts: 100/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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I've been doing some work with sprites recently. I've attempted to code a few from scratch and have been making some nice progress. Here are a couple of screen shots that show my work... The donut block is a MAP16 tile that turns into a falling sprite when stepped on. The block changes color just to show the distinction between the block and sprite The rest of the new sprites are ridable enemies. Shy guy and beezo are pretty basic. The para beetle is in it's classic form, carrying mario upward. |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 63/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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WOW!!!!!!! This is one of your best creations yet.... *glances to the left* and your 100th post! We would all love it if you would share your spriting secrets with us. Are you going to give us all an IPS so that we may also enjoy your creations? |
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XPeter Fuzz Ball Level: 42 Posts: 710/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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mikeyk those are so cool!!! Will you eventually be able to pick up and throw the shyguy just like in SMB2? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1957/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Ho... Ly... Crap... Mikeyk, the one who basicly appeared out of nowhere with sprite information in his hands never ceases to amaze me. Question: How do/will you handle the limited sprite space? As far as I know, only six sprites in the standard tables are unused. |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 685/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Originally posted by SmallhackerWhich sprites are they? I want to make sure I didn |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 888/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Wow, just wow. I....must....steal....hack....mikeyk. Really man, those are awesome, very good work. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1958/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by UnsurpassedDarkness |
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ExKeeper Bullet Bill Level: 31 Posts: 429/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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mikeyk, you are the smw hacking god, this is very cool | |||
Keikonium Banned Level: NAN Posts: 2286/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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That is some crazy editing man. Awesome job!!! Now if only we had enemies that we could pick up (or ground objects that we could pick up). |
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Cruel Justice XD Level: 55 Posts: 1104/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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You beat me to the punch mikeyk... I was trying hard to find the donut block but hey, your achievements won't go foreshadowed. Can't wait for the release! | |||
ExKeeper Bullet Bill Level: 31 Posts: 430/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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mikeyk, when you release this, could you also just release it with an IPS patch that adds the sprites and with the donut block for blocktool. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1595/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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God fricken' holy damn, man. That's awsome. Y'know, perhaps if you and I worked together, we could put a program together to insert these sprites into other ROMS without worrying about erasing important stuff. FuSoYa: Please rethink the invalid sprites list, it may be useless now. I can just see levels filled with X's. |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 2115/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Sprite 96. Unused Chargin' Chuck copy? I'm not claiming to know in particular, but it's been my experience that when you have a duplicate pointer it is still used, and branching may be done based on the index of the sprite. (i.e. if(index == 96) doThis( ); else doOtherChargingChuckStuff( ) ) Can you put this type of Charging Chuck into the game, and does it register behavior exactly the same as a normal Charging Chuck? One single pointer may have access to more than one set of AI. |
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Keikonium Banned Level: NAN Posts: 2294/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Yes you can put it in, and yes it still acts the same. I mentioned this a while ago, and everyone told me that there was no double charging chuck. I told them the number and they still said it wasn't true. So I was like whatever. Anyway, what about the unused sprites from F7 to FF? I know that if you try and edit them the game glitches/freezes, but they are in a table and are unused. I think they are generator options tho. |
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hhallahh Bob-Omb Level: 38 Posts: 598/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Heh, although sprite hacking is awesome, these seem like they should be relatively simple to create... just splice some features of various enemies together. The Beezo is probably just one of those caped koopas which has the code from the giant mole that allows them to be ridden. etc. Not to say I could do it, or that this isn't cool, but... who did the Hammer Bros. again? mikeyk? That was impressive. |
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Keikonium Banned Level: NAN Posts: 2298/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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The most incredible sprite that could be created (except any from Yoshi's Island) would have to be a sprite that can take the place of a boss. As in the bowser from SMB3. If not including bosses either then Ptooie or Spike would be amazing. Of corse and YI enemy would be incredible, but I would imagine those would be very hard to create. Especially Flightless Skeleton Goonies (hint hint). |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1047/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by MathOnNapkinsI used #96 for Stony in SMO (changed a couple of interaction bits so he can only be hurt by head stomps), and I haven't noticed any abnormal behavior from the rest of the Chucks. Considering how many different Chuck varieties there are in the game, it's possible Nintendo originally planned to have one more, but ended up pointing it to the "normal" code instead. |
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Glyph Phoenix Level: 39 Posts: 447/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Keikonium Something HH said lead me to believe that sprites F7-FF aren't actually valid and changing anything at that point is actually changing code for something completely different. But I'm not sure. Originally posted by Smallhacker Somebody oughta start a religion around this guy. And is anybody sure that 96 isn't the sprite that comes out of Splittin' Chuck? |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 702/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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I am. I thought that it might have been at first, but after I tried changing the palettes of the chucks, I found out that they all seem to be completely different sprites. Which is very odd, since they all seem to have the same properties in Mario World Reconfigurator, excluding the graphics…. | |||
andrés Red Paragoomba Level: 12 Posts: 35/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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Wow! that´s cool! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Coding Sprites | | | |