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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Reversable switch blocks idea . . | | | |
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SoNotNormal Fuzzy Level: 34 Posts: 141/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Hmm, I just had an idea - dunno if it would work - but would it be possible to, instead of make the outline of a switch block become solid - make the solid switch block become the outline? This is how I was thinking it could be done - but it might not work - having tried yet. 1. Use Map16 tiles 16C or 16D (blue or red switch blocks - solid no matter what) 2. Make a level with them - like, build a cage of cement blocks where a key and a keyhole are, then put solid blue switch blocks guarding the way in. 3. Then make it so that after you hit the switch palace, it creates an event that changes the level on the OW to the SAME level, but with Map16 tiles 6C and 6D in the place instead. That way, when you revisit the level, the switch blocks will be an outline. I hope you guys understand what I mean - could it be done? |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 681/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Original poster unknown |
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SoNotNormal Fuzzy Level: 34 Posts: 142/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Well, if you don't feel like hex editing, you could just do this - plus, I have the SMAS+SMW ROM, so my strings of hex are different, and that code isn't there | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1593/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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SNN, how much bigger is the SMAS+SMW ROM? Add the SMAS size to the offset that UD gave you, and it'll work. On that note, the original poster was either jonwil or BMF. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 682/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Um, I misunderstood your post | |||
SoNotNormal Fuzzy Level: 34 Posts: 143/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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What I meant was, each level that has a switch tile, after the event of the switch palace being passed happens, the level is replaced by the same level, bt it has the filled it blocks outlined instead. So basically, put two level tiles on the OW, then revel one normally, and as soon as the switch palace has been passed, reveal the other one. It's kinda hard to explain, but I hope someone gets what I mean. | |||
Glyph Phoenix Level: 39 Posts: 443/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I think I get it. And it's not entirely possible; I don't think you can change the "What level does this overworld tile point to" table by events... so you'd have to change your original level tile to a path and have a new level appear right above it or something that you can only now get to now that the old level has turned into a path. But that's all a pain to do and it'll look stupid to the player. In the rom address thread there's a bunch of information about having blocks turn into outlines instead of the other way around. |
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SoNotNormal Fuzzy Level: 34 Posts: 144/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Hmmm - well, it was worth a shot - I tried it last night, and after the switch palace is completed, all the levels that have switch tiles flash and remake themselves - although when I go into the level, it DOES work, but it looks sort of ugly when they reform. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Reversable switch blocks idea . . | | | |