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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Reversable switch blocks idea . . | |
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SoNotNormal

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Posted on 08-09-05 01:13 AM Link | Quote
Hmm, I just had an idea - dunno if it would work - but would it be possible to, instead of make the outline of a switch block become solid - make the solid switch block become the outline? This is how I was thinking it could be done - but it might not work - having tried yet.

1. Use Map16 tiles 16C or 16D (blue or red switch blocks - solid no matter what)
2. Make a level with them - like, build a cage of cement blocks where a key and a keyhole are, then put solid blue switch blocks guarding the way in.
3. Then make it so that after you hit the switch palace, it creates an event that changes the level on the OW to the SAME level, but with Map16 tiles 6C and 6D in the place instead. That way, when you revisit the level, the switch blocks will be an outline.

I hope you guys understand what I mean - could it be done?
UnsurpassedDarkness

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Posted on 08-09-05 02:17 AM Link | Quote
Original poster unknown
go to address 6B792 in a hex editor and change it from D0 to F0. If you do that, it will reverse the effect of the 4 switch blocks (so they will start out as ! blocks then change to --- blocks when you hit the switch. This effect wont change LM nor will it have any effect on the text strings but its a cool effect nonetheless.
SoNotNormal

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Posted on 08-09-05 02:30 AM Link | Quote
Well, if you don't feel like hex editing, you could just do this - plus, I have the SMAS+SMW ROM, so my strings of hex are different, and that code isn't there
Sukasa

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Posted on 08-09-05 03:03 AM Link | Quote
SNN, how much bigger is the SMAS+SMW ROM? Add the SMAS size to the offset that UD gave you, and it'll work. On that note, the original poster was either jonwil or BMF.
UnsurpassedDarkness

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Posted on 08-09-05 03:05 AM Link | Quote
Um, I misunderstood your post
SoNotNormal

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Posted on 08-09-05 03:31 AM Link | Quote
What I meant was, each level that has a switch tile, after the event of the switch palace being passed happens, the level is replaced by the same level, bt it has the filled it blocks outlined instead. So basically, put two level tiles on the OW, then revel one normally, and as soon as the switch palace has been passed, reveal the other one. It's kinda hard to explain, but I hope someone gets what I mean.
Glyph Phoenix

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Posted on 08-09-05 11:38 AM Link | Quote
I think I get it. And it's not entirely possible; I don't think you can change the "What level does this overworld tile point to" table by events... so you'd have to change your original level tile to a path and have a new level appear right above it or something that you can only now get to now that the old level has turned into a path.

But that's all a pain to do and it'll look stupid to the player. In the rom address thread there's a bunch of information about having blocks turn into outlines instead of the other way around.
SoNotNormal

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Posted on 08-09-05 07:27 PM Link | Quote
Hmmm - well, it was worth a shot - I tried it last night, and after the switch palace is completed, all the levels that have switch tiles flash and remake themselves - although when I go into the level, it DOES work, but it looks sort of ugly when they reform.
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