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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario World - ALTTP - screenshots! | | | |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 2/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Well, here it returns, the great, incredible SMW-ALTTP screenies thread! Nothing new yet, still, I hope I can add something later on today. These are the older pics: The title screen. A level screenshot. The bob-ombs in here are ripped from Yoshi's island, where they were dummied, though. A (secret) geothermally active area. An older overworld shot. EDIT - all pics so far now online. EDIT#2 - updated the bob-omby level shot. I'm still unsure whether I shall call it (edited by blackhole89 on 03-15-04 07:24 AM) (edited by blackhole89 on 03-15-04 10:33 AM) (edited by blackhole89 on 03-15-04 12:10 PM) |
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setrodox Ninji Level: 26 Posts: 31/238 EXP: 89717 For next: 12558 Since: 03-15-04 From: good old austria Since last post: 178 days Last activity: 61 days |
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why pics? it's only one EDIT: haven't read the edit thingie (edited by setrodox on 03-15-04 07:39 AM) |
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Kefka Indefinitely Unbanned Level: 81 Posts: 18/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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nice title screen. I already saw his old thread, it looks like a nice hack | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 4/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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One more screenie... This one's showing an early, not-yet-perfect test of the ASMed lighting engine in an early, demoish level. But there's something to show, still. GreetZ Blacky. (edited by blackhole89 on 03-15-04 11:53 AM) |
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Geno Red Cheep-cheep Level: 24 Posts: 11/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Originally posted by blackhole89 One more screenie... This one's showing an early, not-yet-perfect test of the ASMed lighting engine in an early, demoish level. But there's something to show, still. GreetZ Blacky. I thought you could do that with a transparent Layer 2. That's what I did in SMS2. Very interesting, I see some inspiration from BMF and one hella big light crack. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 5/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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This actually is Layer 2, but ASM-controlled. Yes, I was inspired by BMF, I still think he's the best among us. (Still using his palette ASM routine! ) I've not managed yet to make Layer 2 non-scrolling, just like L3, for doing the same thing BMF did (light spot in a dark level) or scrolling the same speed as L1 to make the thing I didn't yet get working in levels with more than one SMW-screen(shotties coming soon). But - CGADSUB rulezzzzz! GreetZ Blacky. |
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Darkmatt Red Cheep-cheep Level: 24 Posts: 24/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Whoh mon! Great use of Layer 2! That gives me an idea! |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 6/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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So here's the promised picture of the intentional use of the lighting engine... but I neither yet managed to afflict sprites by the light nor to make L2 scroll the same speed as L1. GreetZ Blacky. (edited by blackhole89 on 03-15-04 12:34 PM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 62/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Er, just copy a level such as DC which has Layer 2 scroll at the same rate, and edit layer 2 in the copy to have that moonlight layer. | |||
Geno Red Cheep-cheep Level: 24 Posts: 14/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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Or just edit the "other" options for Layer 2 to have "Constant" for both horizontal and vertical scrolls. That should be more convienient. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 69/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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So that's how you do that. I never knew. | |||
Geno Red Cheep-cheep Level: 24 Posts: 16/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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And Blackhole, if you want sprites to be affected by transparency, make them go behind the light with layer priority. If you didn't know what it is, it's in the Map16 editor, you'll find it. Choose "Layer Priority Enable", and your sprites will go behind the objects. That's how Nintendo did the tops of the carrot plants and Bush #2. And that's also how Fu did the keyhole niftiness. (edited by Geno on 03-15-04 01:15 PM) |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 46/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Yeah... those screenies are good. I finally see the light. Wait... It that moon supposed to be a lamp | |||
Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 6/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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I like the light effect with the moon, coming along nicely. | |||
Ed Lantern Ghost Level: 42 Posts: 26/761 EXP: 512715 For next: 8647 Since: 03-16-04 From: Dublin, Ireland Since last post: 215 days Last activity: 25 days |
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Thoses screenies look good (Especially the moonlit ones) but there are a few questions (Well one question and a statement): It is called LTTP because it is set in the past, yes, but will any Zelda things be present, or is it just a name? And the Fireballs track is messed up. |
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Golden Yoshi Pokey Level: 41 Posts: 5/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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You should try to fix that fireball's "splash" graphics. I believe they only work on castle sprite tilesets. Except for that, looks excellent! I remember I used the YI bobombs in SMW+4, although I don't even remember seeing them in YI itself. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 50/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Wow, nice use of CGADSUB! Hey, does that light disappear when you get the moon? (You could do it, have a custom block that acts like a moon and wipes that part of Map16, seeing as you'd only use it in one level. Just a thought. ) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 8/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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The screenshot version completely disables L2. Very uneffective. @Golden Yoshi: Talked about that already in the old board. Done, but screenie's old. @Edsgravy0: Yes, there will be some of the nifty ALTTP enemies. And well, here one more screenie: That's the almost-final version of Lunar Fortress. The ripped Yoshi's island GFX use up both BG palettes: One for the ledges, one for the bricks. Now, two more levels to be done and the one world demo will be released. EDIT - Ah yes, @Geno. The layer priority stuff was effectless. More than that. The foreground bushes actually have layer priority disabled. Blurp. GreetZ Blacky. (edited by blackhole89 on 03-17-04 12:48 PM) (edited by blackhole89 on 03-17-04 01:24 PM) |
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theclaw Red Cheep-cheep Level: 24 Posts: 19/202 EXP: 69367 For next: 8758 Since: 03-28-04 From: USA Since last post: 21 hours Last activity: 7 min. |
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I really like it when people import GFX from different games. There's going to be some kind of LTTP-related secret in my hack, but it's not ready yet. I see nice light effects in those screenshots too. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 114/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by blackhole89 Very interesting effect An dthe castle ground YI graphics and its color really fit w/ the pre-hystoric theme |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario World - ALTTP - screenshots! | | | |