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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Unused Layer 3 image? | | | |
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leonardompd Micro-Goomba Level: 5 Posts: 6/16 EXP: 520 For next: 9 Since: 08-28-05 Since last post: 53 days Last activity: 21 days |
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Smallhacker posted that one. Now, back to the first topic subject... I've just noticed that if you add sprite 88 without layer 3, it still acts like the cage's walls are there, but they're invisible! Then perhaps there could be a way of making some sort of vehicle in layer 2 and add one of the Layer 2 scroll sprites with the Auto scroll level sprite and we may have a level where you ride a vehicle. Not sure if it will work, though... |
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Wirtzzz Goomba Level: 7 Posts: 24/24 EXP: 1373 For next: 75 Since: 06-19-05 From: Tracadie N.-B. Canada Since last post: 65 days Last activity: 10 days |
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In some levels when set layer3 on ''tileset specific'' i can see the cage thing when I play... I put it in a one screen sub-level , designed the graphics(kinda like BMF) and put some grey cement blocks where the hard parts of the cage should be and because in my level that layer 3 goes over layer2 and 1, they dont appear but still you walk on em... So why trying to figure out what is it for when you can have fun seeing your sprites with steel bars over em!?! It can be a nice spot for your storyline, like having two persons to save and stuff!!!!!!! It wont be in any of my hacks so feel free to use this idea... (edited by Wirtzzz on 08-28-05 06:41 PM) |
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leonardompd Micro-Goomba Level: 5 Posts: 7/16 EXP: 520 For next: 9 Since: 08-28-05 Since last post: 53 days Last activity: 21 days |
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Wow, I just tested that thing I said before... and it worked! But instead of a layer 2 scroll sprite, you can just change layer 2 horizontal scroll to none by clicking the fish button. | |||
Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 379/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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Try sprite E7, it's a type of autoscroll that wasn't used apparently. It's Auto Scroll Special 1, if you move it down it'll become 1-A, 1-A doesn't work perfectly with the cage but 1 does. Layer 2 even moves up and down, possibly meant to be like the movement of the cage, and nothing moves too fast to make Mario act odd in the cage! 1-A however is kinda odd, it makes things move quite fast somewhat, especially the BG layer. It's not that far of a comparision to say it may of been a prototype for the one level in Forest of Illusion's scrolling... | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 71/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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I noticed the collision error when I stuck a non-moving train on layer 2 and tracks on layer 1, and an autoscroll sprite.... Mario kept getting pushed to the left inside the train. I got around the problem by making it a layer 2 level and sticking the tracks on layer 2, putting the train on layer 1, sticking the fast BG scroll sprite in the level, and then I put that sprite that starts the autoscroll under Mario, and I used ExGFX to make it invisible. Since Mario was on layer 1, the collision was fine. Hmm, with a little work, it might be possible through PALASM to fix the collision so that Mario can be on layer 3, although I can't give any guarantees. I will try this in the near future, though. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2037/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by leonardompd Look closely. The screenshots aren't the same, but probably from the same level. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6641/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by dark ludwig Doubtful. The game isn't programmed to even have level data on layer 3, just an image. |
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stag019 Snifit Level: 23 Posts: 286/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Originally posted by SmallhackerIf you look even closer, you can tell they are from the same area only mine's cut off. The reason I posted it is because there is some text in threre. The first two lines say: Super Mario World was just one of the games that were pleyed(?) during the… Anyone want to take a shot at the rest?Originally posted by leonardompd |
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Yoshi Master Red Koopa Level: 17 Posts: 88/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Some of the stuff I found was on The Mushroom Kingdom's mailbag. It's hard to look at every piece in the mailbag in one sitting. We should look there more. | |||
LocalH Red Goomba Level: 12 Posts: 27/46 EXP: 7612 For next: 309 Since: 03-17-04 Since last post: 25 days Last activity: 4 days |
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I seem to remember some much bigger versions of those SMW proto shots in an issue of (I think) EGM. I definitely remember the one with a Troopa underwater, without a doubt. I don't have that issue, unfortunately, but someone must have it somewhere. | |||
Yoshi Master Red Koopa Level: 17 Posts: 91/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Is there a site that shows previous issues of different magazines. That could uncover some serious screenies. | |||
andrés Red Paragoomba Level: 12 Posts: 41/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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I find screens of some products of Super Mario Bros 4: Look the Yoshi´s Island overworld! (edited by BMF54123 on 09-01-05 05:51 AM) |
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andrés Red Paragoomba Level: 12 Posts: 41/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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More: (edited by andrés on 08-31-05 10:38 PM) (edited by BMF54123 on 09-01-05 05:52 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6744/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Wow, I didn't know the original SMW contained so many red Xs. (Hint: Freewebs blows.) Such small images are of little use. The 4th one appears to be an NES pirate multicart on which they've stuck the Super Mario Land label. ( @ 'Push select get game'.) The last image looks interesting but is also ridiculously small. |
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Yoshi Master Red Koopa Level: 17 Posts: 94/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Andrés, I missed your pics and now they are not viewable. I must see them or else! | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1115/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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You're not missing anything. They're just pictures of the Japanese SMW box (front and back), the cart, a pirate NES cartridge, and a "Super Mario Bros. 4" game watch (I had one as a kid, pretty neat, though not incredibly fun). I don't see what any of these pictures have to do with the current topic... |
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LocalH Red Goomba Level: 12 Posts: 31/46 EXP: 7612 For next: 309 Since: 03-17-04 Since last post: 25 days Last activity: 4 days |
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The only connection I can see is that the logo on the box is identical to the logo seen in the "early" intro video (the one with the "flat" ground). As far as I know, the final Japanese SMW has the same logo as the US version, with a difference in the shadow. | |||
andrés Red Paragoomba Level: 12 Posts: 45/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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I´ve find Super Mario Bros 4 ROM, it´s in [yoink]. The game it´s the same than SMW, but it´s not in english... (edited by HyperHacker on 09-01-05 06:22 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6765/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Oi! No ROM site links. And if it's the exact same as SMW, then all you found was the Japanese version of SMW. | |||
PaintGamma Micro-Goomba Level: 5 Posts: 10/13 EXP: 413 For next: 116 Since: 08-16-05 Since last post: 39 days Last activity: 15 days |
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If you guys are looking for information on the Pirated Cart, here's a link. http://nesplayer.com/pirates/smw.htm Some Noticiable Changes: Iggy is replaced with Renzor. The Game is incomplete, it ends at about 19 levels. 3 Fireballs replace Banzai Bill All levels are in there, but the farther the level the more incomplete it is. Bowser is just a thing of garbled graphics. The spikey gear things are replaced with Fuzzies. 2 Yoshi houses, one of them gives out a One-Up (edited by PaintGamma on 09-01-05 07:30 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Unused Layer 3 image? | | | |