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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Unused Layer 3 image? | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1973/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Links to commercials, in case anybody's interested: Shows no trace of the cage, though. http://gameads.gamepressure.com/tv_game_commercial.asp?ID=1380 http://gameads.gamepressure.com/tv_game_commercial.asp?ID=1094 (edited by Smallhacker on 08-12-05 01:40 PM) |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 2010/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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God those commercials are awful. Good find though, didnt notice anything different other than the title screen. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1974/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I noticed three things except for the title screen. (All of these are from the first link) 1) The level name font is thinner 2) In the Vanilla Dome shot, Mario walks on unactivated paths 3) In the scene where Mario swims with a block, there's a malplaced urchin at the bottom of the screen. |
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Forte.EXE Buzzy Beetle Level: 31 Posts: 220/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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Originally posted by asdf My other hack SMU has that type of level where Renzors after placing the right GFX in place are in a regular level. But I somehow done something (that I can't remember how I done so) so that when all four are beatened, instead of the game declaring that you beaten the level, you continue onward. I'll get some screens about what I'm talking about later. Other than that, those links to the commercials thing.... umm, I have no comment on... Too bad they didn't have anything about cages and stuff. In my opinion, when the real game was released, they -- the Nintendo people -- should of kept the fonts for the levels smaller like "Donut Plains 2" instead of "DONUT PLAINS 2". This could be something like "The Great Super Mario World Secret Hunt"..... that's what I think. |
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andrés Red Paragoomba Level: 12 Posts: 37/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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That "cage" is awesome, but, where are the GFX of that "cage"? | |||
Glyph Phoenix Level: 39 Posts: 452/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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They don't exist. You'll have to make your own.Originally posted by SmallhackerOriginally posted by Glyph Phoenix Thanks for the offer, Smallhacker, but I'm not sure exactly what I want to point it to and all. This is the kind of thing people would want to know in the future... so if you could put the starting and ending addresses for the thing in the ROM address thread, that would be great. They follow the ol' 1 byte tile, 1 byte tile flip and palette setting thing, right? |
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Keikonium Banned Level: NAN Posts: 2305/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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So people are discovering that the thought to be "unused" sprites are actually used, erm...were used at one point? Could this mean that the other "unused" sprites are used for something? Perhaps new scrolling? Like scroll left instead of always right? | |||
Luigi-San Melon Bug Level: 42 Posts: 520/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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That's pretty cool! Good find, SH! |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1054/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I found some data for the wings: X offsets: $14EB1-$14EB4 Y offsets: $14EB5-$14EB8 Extended wing, top tile: $14EFC Extended wing, bottom tile: $14F05 Closed wing, top tile: $14F00 Closed wing, bottom tile: $14F09 Attribute byte #1 (X flip, Y flip, priority, palette, MSB of tile num.): $14F0E Attribute byte #2 (size, MSB of X pos.): $14F1A (edited by BMF54123 on 08-13-05 01:22 AM) (edited by BMF54123 on 08-13-05 01:23 AM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1629/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Awsome. Forte, you said that you had it where the Reznors didn't finish the level? I'd really like to see that, it could be a very interesting concept! | |||
Ikuzou Cheep-cheep Level: 19 Posts: 161/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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This is turning out too cool. By the size, the cage may have been used for a boss battle where they fight in a flying platform. And since Mario goes in front of the cage, The bars may not be the correct GFX... andres: It mainly uses GFX 2B. --------- + ----------- + ---------- A noob question... What are the Beta Levels!!!??? Must... Must look... at... beta... |
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Glyph Phoenix Level: 39 Posts: 453/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Ikuzou Do'h! Misinterpreted the question. Anyway, if the bars aren't the right GFX, why do they seem to fit so well? It doesn't look like Nintendo bothered getting rid of a lot of the stuff they put in. What are the chances that they overwrote graphics for a feature they don't use in the game with graphics that happen to fit but aren't what they're supposed to be and are once again not used in the game? And Kei, it's up to you and the other not-afraid-of-glitches people to test them out and see for yourself which sprites do what. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1055/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by IkuzouI'm almost 100% certain those bars are the correct graphics. They're not used anywhere else in the game, and even if you replaced them with something else, the tile layout would still look like a cage. Mario does go behind the bars if you force layer 3 above all other layers (check the header properties dialog). As I did with the bluebirds, you can cut away part of layer 3 so the wings show through. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1635/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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The bars look to be correct, but... with the cage width, has anyone compared it to the rock walls that come down in the morton and roy battles? The cage could have been a beta for their arenas! | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 706/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Originally posted by asdfThanks, I’ve been wondering how to do that. Also, if you walk to one edge of battle field, then back, you’ll see that the last block is invisible, so the screen just needs to be refreshed somehow to show the graphics disappearing…. Originally posted by Forte.EXEWell what are you waiting for?! Hurry up and open the level and tell us what you did! …Wait… the level doesn’t end when I beat them. Originally posted by BMF54123I doubt it, otherwise it would probably use the blue bird’s wings from the map screen… I think…. I found out that if the level is more than one screen long, Mario can actually make the screen scroll just by walking (but it doesn’t work when he walks left though…). Also, if that sprite is too far to the left, part of the cage gets cut off and nothing happens, and if its too far to the right, then when Mario makes the cage start scrolling, it speeds to the end of the level (that probably doesn’t mean anything though). Also, if Mario’s start position is up above the cage, he’ll fall down through the top of the cage. And big Mario can go through the top of the cage (but he can’t actually get out), but small Mario can’t. And there’s just enough room for Mario to walk without touching the end of the cage when he beats a level (that that may not mean anything ether). |
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legoman Paragoomba Level: 12 Posts: 29/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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Originally posted by BMF54123 cool! |
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Yoshi Master Red Koopa Level: 17 Posts: 55/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Look at this picture I found: pic (edited by yoshi master on 08-15-05 04:43 PM) (edited by yoshi master on 08-15-05 04:44 PM) (edited by yoshi master on 08-15-05 04:47 PM) |
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SoNotNormal Fuzzy Level: 34 Posts: 180/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Originally posted by yoshi master Wow - those are like oldskool Reznor. Maybe that was when the game was first released - there are only 3 Reznor? Wow . . odd indeed. So many things . . . But then, that could have just been hand-drawn. Please don't flame me *sobs* So anyway, was anyone thinking of putting the cage into their game? It could make a pretty sweet auto-scroll level (edited by SoNotNormal on 08-15-05 04:51 PM) |
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stag019 Snifit Level: 23 Posts: 277/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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I think that's from the NES pirate. I wouldn't know though, I haven't played that far yet | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 898/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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It's definetely from the pirate version, but 3 reznors would be cool to have in SMW, too. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Unused Layer 3 image? | | | |