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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Problems Persist in Megaman Ultra. VISINE related. | | | |
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infidelity Red Paratroopa Level: 21 Posts: 104/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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OK. I'm getting fed up now. I'm editing Heatman. Now, I have not edited the scrolling data. I haven;t edited checkpoints, I haven't edited how many rooms there are. I'm keeping heatman the same as the original in everyway, except the look. I've backed up my game, and I know it's now VISINE related. I have a fresh zip of Megaman2. Now, my problem. I use TLP to install different pics for heatman's level. Now, when I get to the checkpoint of the level, and I change designs, the game screws up. When I die during the level past the checkpoint, I have to turn megaman left, to make the eneimes appear. AND, for the hell of it. I decided to jump to Wily 1. The game doesn;t go black when the level starts, but it's still glitched. I have to turn left in order for the enemies to appear in the Wily 1 level. Now, what the hell am I doing wrong?!?!?!?!?!?!? What am I doing wrong in VISINE?!?!? Am I doing something wrong with the TSA blocks?!?!? Am I editing to far?!?!?!? what is going on?!?!?!?! Am I not supposed to edit the 4 blocks on the right to a certain degree?!? "aka" like is there a limit to how many blocks I can use to paste TSA blocks into?!? I've excedded $30. Any Ideas? (edited by infidelity on 08-05-05 07:19 PM) |
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dan Snap Dragon Level: 43 Posts: 682/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Have you added/deleted any enemies? | |||
DurfarC Beezo Level: 33 Posts: 433/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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I've also had that problem (and I still have it), and I also think it has something to do with added/deleted enemies. You can always make so that you have to turn left in the beginning of the stage... | |||
infidelity Red Paratroopa Level: 21 Posts: 105/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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hmm, I believe I have done both. If that's the case, what must I do? EDIT - by that I mean, I have added/deleted enemies. what must I do? (edited by infidelity on 08-06-05 11:56 AM) |
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GimpyEd Red Paragoomba Level: 10 Posts: 31/52 EXP: 3738 For next: 676 Since: 07-26-05 Since last post: 35 days Last activity: 15 days |
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Have you figured it out? | |||
infidelity Red Paratroopa Level: 21 Posts: 106/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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well, I redid Heatman's level design the way I want it to look. Everything is working fine. BUT, I haven't edited, added, or deleted, any of the enemies in that stage. And because I haven't done that, the game hasn't screwed up. That's fine and dandy, but how am I supposed to make my own hack?!? What do I have to with the enemies, and items, so it wont screw up the game?!? Fx3, any ideas, or anybody for that matter?!? I need to know this....... | |||
GimpyEd Red Paragoomba Level: 10 Posts: 34/52 EXP: 3738 For next: 676 Since: 07-26-05 Since last post: 35 days Last activity: 15 days |
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Wish I could help | |||
Deathknight Blue Octorok Level: 11 Posts: 45/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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Well, I would think the only fool proof way of doing it would be just moving and changing types. There will be glitches but a minimum number of them and most of them will be easy to fix I would imagine. Only other method I could suggest is instead of using an editor which will always have glitches, hex edit. Wish I could be more help. | |||
infidelity Red Paratroopa Level: 21 Posts: 107/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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OK, NEW PROBLEM! I'm editing Woodman's stage. I'm using custom scrooling for that level. Now, I know that this will also affect Wily3 stage, so I kept all the original numbers for that level, when I edited Woodman. I began doing an hours worth of level design, and I was randomly looking through all the other levels, and I noticed the scrooling for Wily3 is all screwed up. The level path, it only shows 1 block?!?!? and when I hit "s" it shows all the values, yet, there's only 1 block appearing in Wily3. Here are my hacked values, and the original values. Original Megaman 2. This is shown when you view Woodman's Scrolling data. 44 40 20 20 20 80 80 44 40 40 40 22 20 00 40 40 40 44 40 40 40 40 22 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF My Megaman 2 Hack. This is shown when you view Woodman's Scrolling data. 4C 47 20 20 00 40 40 40 44 40 40 40 40 22 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF **Note** Those values, are all the same when you view it in the Wily3 level as well. Now, I want to keep my values. How can I fix this so Wily 3 will work?!?!? (edited by infidelity on 08-08-05 11:07 AM) |
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DurfarC Beezo Level: 33 Posts: 442/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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This is simple, just go to the 3rd Wily Stage, press F6, choose advanced settings and change the scroll data from 0e to 05. | |||
infidelity Red Paratroopa Level: 21 Posts: 108/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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holy shit that worked. Please, can you explain this to me, cause this happend in my original hack, Wily 3- to the end, were all screwed up, all one block levels. What you've just showed me, is not covered in the Readme, of VISINE. Please explain to me, cause I know this will happen again. Thanks for the speedy reply! The reason why I ask this, is because this could "possibly" save my old hack, I say possibly, because the Wily1 boss doesn't appear, and the game resets itself. (edited by infidelity on 08-08-05 09:37 AM) (edited by infidelity on 08-08-05 09:42 AM) |
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DurfarC Beezo Level: 33 Posts: 444/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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It's not covered in the readme, but it's covered in the Visine Help File. I thought it was included in the zip file I downloaded ages ago, but in case it wasn't, you can find it at the bottom at this page. When you've downloaded it, select "Chapter 6 - Scrolling and Level path", and then take a look at the section called "scrolldata". If you don't understand it, though, I (or anyone else) can try to explain it further. |
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infidelity Red Paratroopa Level: 21 Posts: 109/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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wow, I don't have that! ok, I now understand how to fix the Wily castle problems from the diagram of the scroll paths. Thanks. But I have 1 other problem, and I know this one will appear again. In Woodman. When I start at the middle checkpoint, my scrolling gets screwed up. like, the screen I start on is fine, just what it's supposed to look like, even the enemies are correct!, but when I start to scroll, the top part of the level path appears, with my enemies from the 2nd checkpoint floating around. I thought that I;d had this figured out, but I must be doing something wrong, here;s my values, and please tell me where I'm screwing up, because the beginning, and last checkpoints all work correctly. Screen Start 00 0d 16 Event Start 00 13 24 Items Start 00 06 08 Scroll Data 00 01 03 Scroll Lock L 00 0d 16 Scroll Lock R 0c 14 16 Scroll Data 4c 47 20 20 00 I think this looks correct though. What do you all think? Thanks! :-) (edited by infidelity on 08-08-05 11:07 AM) |
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DurfarC Beezo Level: 33 Posts: 445/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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Not sure if I understand what you mean, but does your level look something like this?: |
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infidelity Red Paratroopa Level: 21 Posts: 110/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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yeah, different graphics of course, lol but that's the right idea (edited by infidelity on 08-08-05 11:09 AM) (edited by infidelity on 08-08-05 11:10 AM) |
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DurfarC Beezo Level: 33 Posts: 446/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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Ok, that's not good, because then it has something to do with the Page Data L/R or Page ptr L/R to do. I had the same problem myself, but managed to fix it by just playing around. I suggest you either wait for someone with more knowledge about Visine to reply, or you can send the hack to me and I can try to fix it (just PM me). At least, I fixed the problem on my own hack... Edit: I helped him and we managed to fix it. (edited by DurfarC on 08-08-05 12:00 PM) |
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