Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
0 user currently in General Emulation.
Acmlm's Board - I2 Archive - General Emulation - Dr. Mario 64 GFX issue | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
theclaw

Red Cheep-cheep
Level: 24

Posts: 158/202
EXP: 69367
For next: 8758

Since: 03-28-04
From: USA

Since last post: 21 hours
Last activity: 7 min.
Posted on 08-05-05 05:46 PM Link | Quote
Yeah, I know what you're thinking "Another lame N64 question from theclaw". Forget it. It's just that I've found a ROM site which shines of excellence, and I'm discovering and/or rediscovering all sorts of N64 hit games. I only got to play about 60 carts, so there's a lot to find! How about looking at this for a change?



Wierd. The emulator's database doesn't report any known issues with this title. Then again, they haven't noticed the "flipped numbers" in all of AKI's wrestling games either. One place those happen in the Royal Rumble mode whan choosing how many people will fight. Like where it goes from 4-40. Every other number will be upside down. I'd make a good bug tester! If somebody needs it at least. I've already helped solve something in Lunar Magic, as the program still says. Anyone have an open position?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6332/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-06-05 02:47 PM Link | Quote
You sure the ROM isn't just corrupt?
theclaw

Red Cheep-cheep
Level: 24

Posts: 159/202
EXP: 69367
For next: 8758

Since: 03-28-04
From: USA

Since last post: 21 hours
Last activity: 7 min.
Posted on 08-07-05 04:57 AM Link | Quote
Sure looks that way. Does the same thing in NEMU. I'll update this post after seeing what another copy of the ROM will do.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - General Emulation - Dr. Mario 64 GFX issue | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.004 seconds.