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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Boss room pallettes... | | | |
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Fyxe Lyn Level: 51 Posts: 53/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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Is it possible to edit these? I tried, but to no avail. I tried in Morton's room, I attempted to make him red to test if it would work. I enabled the custom pallette, I changed his greens to red (yes, I'm pretty sure I got the right greens), but it didn't seem to affect it when I played the game. ...Stupid thing. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 467/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Here's something to try. Change every palette to the same thing and see if that does anything. If it does, you can edit it. | |||
Atma X Bandit Level: 43 Posts: 106/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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And if that doesn't work, you can change the "Shared Palette" as a last resort. That'll work for sure. | |||
Fyxe Lyn Level: 51 Posts: 62/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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So far the shared palette option seems to be the only way that might possibly do it. I attempted Kagami's suggestion and it made absolutely no difference to the level. So, unless someone else can come up with a better suggestion... |
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DisruptiveIdiot Paratroopa Level: 21 Posts: 20/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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What if the colors are hard coded? | |||
Atma X Bandit Level: 43 Posts: 121/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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The problim is that the colors in boss levels can only be loaded from the Shared Palette, and are not yet desinged to read from a different location (AKA Custom Palettes; because Custom Palettes read from their own specific location of the Rom so that it is only used for one specific level). The location that the palette for a boss level reads from may be hard coded or arranged in some odd way, or Fu just didn't bother to make boss level's palettes be able to read from another location. And if Fu didn't bother to do that, is was probably because he hadn't figured out a way to make the layout of a bosses level editable yet, so he didn't bother with a custom palette for it either. (edited by Atma X on 04-15-04 05:43 PM) |
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DisruptiveIdiot Paratroopa Level: 21 Posts: 21/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Originally posted by FuSoYa So if you were to hex edit the pallette where what would you need to change? |
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FuSoYa Defender of Relm Level: 26 Posts: 32/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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If it isn't part of the shared palettes, just extract the palette from a savestate and use a hex editor to find the color values being used in the ROM. And ignore what I just said about how LM does custom palettes. Think I may have just used the pointer value for that one... a sad day when you don't remember how your own editor works. Although it has been 3 years since that was put in. |
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DisruptiveIdiot Paratroopa Level: 21 Posts: 22/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Originally posted by FuSoYa I say you review the code just to make sure you know about your own creation |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Boss room pallettes... | | | |