Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ATTN: blackhole86 (solar soundtrack) | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
KawaiiImoto-e

Hammer Brother
Level: 49

Posts: 946/1068
EXP: 852917
For next: 30966

Since: 03-15-04
From: In my own little complicated dreamworld

Since last post: 16 days
Last activity: 4 days
Posted on 08-04-05 10:12 PM Link | Quote
Originally posted by The Crimson Chin
Well the idea is that isn't possible with SMW's music engine.

Is anyone still working on that MP3 streaming thing? If we could have sound effects, that'd be damn cool.


I still think developing a fictive additional hardware, wich holds those mp3s or whatever (may even the SuperCD) and let ZSNES and SNES9x emulate that fictive additional hardware, and give trough the SPC or something else commands to this hardware, and the emulator software then plays acording music and sound files.

Or else: Just add a little asm that tells the modifided emu to load a specific music file from harddisk.


(edited by KawaiiImoto-e on 08-04-05 01:12 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6295/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-04-05 10:32 PM Link | Quote
Disch posted something similar a while back. The general opinion, which I completely agree with, is that unless you can develop said hardware for a real SNES it's not emulation.
Shyguy
The Original Femme Fatale!
Level: 57

Posts: 1557/1998
EXP: 1443008
For next: 42920

Since: 02-14-05

Since last post: 2 hours
Last activity: 1 hour
Posted on 08-06-05 09:13 AM Link | Quote
You will not let him go, will you? Sheesh. He has life to do!
KawaiiImoto-e

Hammer Brother
Level: 49

Posts: 951/1068
EXP: 852917
For next: 30966

Since: 03-15-04
From: In my own little complicated dreamworld

Since last post: 16 days
Last activity: 4 days
Posted on 08-08-05 12:51 AM Link | Quote
Originally posted by The Crimson Chin
Disch posted something similar a while back. The general opinion, which I completely agree with, is that unless you can develop said hardware for a real SNES it's not emulation.


Originally posted by Conker the Squirrel
Good point, well made.
ExKeeper

Bullet Bill
Level: 31

Posts: 436/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 08-11-05 08:52 PM Link | Quote
blackhole89, if you do put in a midi import feature, make it import the midis by making them use either the default synthesiser (I hope I spelled that right) or microsoft GS wavetable synth from windows XP for the base sounds used for the sound in the music (I hope you know what I mean)


(edited by smwedit on 08-12-05 04:18 PM)
KawaiiImoto-e

Hammer Brother
Level: 49

Posts: 954/1068
EXP: 852917
For next: 30966

Since: 03-15-04
From: In my own little complicated dreamworld

Since last post: 16 days
Last activity: 4 days
Posted on 08-11-05 09:02 PM Link | Quote
I just had a though today in the train..

how much different is the Mappy-Engine for GBA to the N-SPC-Engine for SNES?

As Bouche wrote a great Midi-Mapper for the Mappy-Engine.. wouldn't there be some interesting things be possible?
Keitaro

Iron Knuckle
ウラシマ ケイタロウ
Level: 54

Posts: 1250/1342
EXP: 1201569
For next: 32301

Since: 03-15-04
From: Hinata, Japan

Since last post: 2 days
Last activity: 2 days
Posted on 08-12-05 07:24 AM Link | Quote
Um? Sappy, you mean? Completly and entirely different. N-SPC is pattern based, think MOD/IT. "Sappy", or more acurately, AGB Music Player 2004 (mks4agb) is an ENGINE that plays midi files with aiff samples defined by the user inside an ini file. Completly different. Another thing to note is that MIDIs are 16 channel polyphonic, the SPC700 is 8 chanel monophonic. Never going to happen. A MIDI to SPC converter? Unless the MIDI is exactly 8 channels, monophonic (like this shit as hell homebrew MIDI engine I used with an ancient SNES dev kit..), it'll never work right. And most people who would use it I know for afact are not intelligent enough to set up the MIDI that way. I'm actualy quite glad something like that will never come into fruitation--it just means less idiots taking crappy MIDIs from VG music and sticking them in a hack.
Insomnia DMX

Level: 7

Posts: 8/23
EXP: 1125
For next: 323

Since: 07-21-05
From: East Cleveland, OH

Since last post: 11 days
Last activity: 1 day
Posted on 08-12-05 08:21 AM Link | Quote
Will SS be able to change pitch and speed?
KawaiiImoto-e

Hammer Brother
Level: 49

Posts: 956/1068
EXP: 852917
For next: 30966

Since: 03-15-04
From: In my own little complicated dreamworld

Since last post: 16 days
Last activity: 4 days
Posted on 08-15-05 05:55 PM Link | Quote
Originally posted by Keitaro
Um? Sappy, you mean? Completly and entirely different. N-SPC is pattern based, think MOD/IT. "Sappy", or more acurately, AGB Music Player 2004 (mks4agb) is an ENGINE that plays midi files with aiff samples defined by the user inside an ini file. Completly different. Another thing to note is that MIDIs are 16 channel polyphonic, the SPC700 is 8 chanel monophonic. Never going to happen. A MIDI to SPC converter? Unless the MIDI is exactly 8 channels, monophonic (like this shit as hell homebrew MIDI engine I used with an ancient SNES dev kit..), it'll never work right. And most people who would use it I know for afact are not intelligent enough to set up the MIDI that way. I'm actualy quite glad something like that will never come into fruitation--it just means less idiots taking crappy MIDIs from VG music and sticking them in a hack.


Thanks for the explanation... I'm a little disapointed, but I should have known, cos Sappy's earlier version did play the music trough midi.

The difference between mono- and polyphonic is that with polyphonic, you can play more than one tone trough one channel at a time (like the Animal Crossing Title tune can be played with just two polyphonic channels).

What are the limitations of the N-SPC format musicwise? (Not technical, but what you actually hear) besides the SPC700s own limitations?
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - ATTN: blackhole86 (solar soundtrack) | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.020 seconds.