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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ATTN: blackhole86 (solar soundtrack) | | | |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 946/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by The Crimson Chin I still think developing a fictive additional hardware, wich holds those mp3s or whatever (may even the SuperCD) and let ZSNES and SNES9x emulate that fictive additional hardware, and give trough the SPC or something else commands to this hardware, and the emulator software then plays acording music and sound files. Or else: Just add a little asm that tells the modifided emu to load a specific music file from harddisk. (edited by KawaiiImoto-e on 08-04-05 01:12 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6295/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Disch posted something similar a while back. The general opinion, which I completely agree with, is that unless you can develop said hardware for a real SNES it's not emulation. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 1557/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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You will not let him go, will you? Sheesh. He has life to do! | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 951/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by The Crimson Chin Originally posted by Conker the Squirrel |
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ExKeeper Bullet Bill Level: 31 Posts: 436/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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blackhole89, if you do put in a midi import feature, make it import the midis by making them use either the default synthesiser (I hope I spelled that right) or microsoft GS wavetable synth from windows XP for the base sounds used for the sound in the music (I hope you know what I mean) (edited by smwedit on 08-12-05 04:18 PM) |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 954/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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I just had a though today in the train.. how much different is the Mappy-Engine for GBA to the N-SPC-Engine for SNES? As Bouche wrote a great Midi-Mapper for the Mappy-Engine.. wouldn't there be some interesting things be possible? |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1250/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Um? Sappy, you mean? Completly and entirely different. N-SPC is pattern based, think MOD/IT. "Sappy", or more acurately, AGB Music Player 2004 (mks4agb) is an ENGINE that plays midi files with aiff samples defined by the user inside an ini file. Completly different. Another thing to note is that MIDIs are 16 channel polyphonic, the SPC700 is 8 chanel monophonic. Never going to happen. A MIDI to SPC converter? Unless the MIDI is exactly 8 channels, monophonic (like this shit as hell homebrew MIDI engine I used with an ancient SNES dev kit..), it'll never work right. And most people who would use it I know for afact are not intelligent enough to set up the MIDI that way. I'm actualy quite glad something like that will never come into fruitation--it just means less idiots taking crappy MIDIs from VG music and sticking them in a hack. | |||
Insomnia DMX Level: 7 Posts: 8/23 EXP: 1125 For next: 323 Since: 07-21-05 From: East Cleveland, OH Since last post: 11 days Last activity: 1 day |
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Will SS be able to change pitch and speed? | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 956/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by Keitaro Thanks for the explanation... I'm a little disapointed, but I should have known, cos Sappy's earlier version did play the music trough midi. The difference between mono- and polyphonic is that with polyphonic, you can play more than one tone trough one channel at a time (like the Animal Crossing Title tune can be played with just two polyphonic channels). What are the limitations of the N-SPC format musicwise? (Not technical, but what you actually hear) besides the SPC700s own limitations? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ATTN: blackhole86 (solar soundtrack) | | | |