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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - A few more SS of COTMK 2 | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1510/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, here are a few more screens. I posted 3 of them in the general screenshot thread as well, but I'm posting thm here as well. The last three I posted in the screenshot thread. The Yoshi house one simply demonstrates Luigi's room, nothing too special about it otherwise. (edited by Sukasa on 07-31-05 12:52 AM) |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1964/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Wow, good job. It looks real good, keep it up. | |||
fabio Chuck Level: 45 Posts: 364/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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All right, here goes my comments: 1. Nice job on the water. I like it. 2. I find the background weird for some reason. 3. Same as 2. 4. Luigi's room looks awesome. 5. The BG is alright. 6. See 2 again. 7. The overworld looks nice. It looks like a very good game, have you already released a demo or do you plan to release a demo? (edited by Dr. Weird on 07-31-05 02:23 AM) |
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legoman Paragoomba Level: 12 Posts: 16/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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good good cool good good good good agin |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 3337/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Did anyone else notice the two little diamond symbols and the key next to the item reserve, or am I just imagining things again? Do tell what that is all about (edited by Kirby ATW on 07-31-05 11:03 AM) |
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Cruel Justice XD Level: 55 Posts: 1041/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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The first shots don't look too interesting to be brutally honest. But I really like the overworld. The castle by the lake thing looks pretty cool. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1515/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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You are not imagining. Those are key items that the player will get throughout the game, and as such needed their own symbols. They aren't diamonds however, they're outline of ID cards and the such. I have already released a demo, but it reather old, it only goes up to mushroom city, and all these shots 'cept the mario's house one are past that point. http://www.freewebs.com/darkflight_devil/games.htm The font is also a WIP, but so far I'm pretty happy with how things are turning out. The fifth shot actually has a slightly animated BG, too. The underground level I showed however, is quite hard too. Some of the shots may not look too interesting, but I can't get a really good action pic because of how I'm forced to take screenies. When I get a new demo, I'll post that and people can download it from my website. It'll simply replace the old one. EDIT: I re-uploaded the demo, with the new levels. enjoy. (edited by Sukasa on 07-31-05 01:21 PM) |
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Keikonium Banned Level: NAN Posts: 2156/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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My comments on the pics: 1. I love that water, and the texture on the ground is great. Needs a different BG tho :/. Also the 5 in the status bar looks very ugly (red and green?) 2. Good. I'm guessing thats the BG? 3. Good idea with that vine wall! 4. Iv'e never been a fan of homes in games. Personally I don't like this at all. But it's not a level is it? It's like a stage that you can go to if you want to? 5. Nice BG and FG. All switches normal eh. 6. Cool. What happened to the vine wall tho? 7. Nice OW, just a few things. 5 castles on one map that close together? And the water at the bottom throws of the dimentions of the OW. I would recommend a one 8x8 tile high cliff around the bottom. I think it would look better. Or if possible maby a good looking beach? And 3 ghost houses that close as well? The map just seems cluttered thats all. However, if this ISN'T a submap, it's not so bad. Good job! |
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stag019 Snifit Level: 23 Posts: 211/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Ummm, when I get to MegaMondo Heights 1, there's two glitches. When I die there, from swimming too low, the blocks won't move anymore, if I passed the midway point. One other thing, sometimes, when I'm about to get squished, I go through the floor. (edited by stag019 on 07-31-05 06:26 PM) (edited by stag019 on 07-31-05 06:27 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1519/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Thanks for the bug reports, I already know why the rocks stop moving (I never added in the movement sprite) I'll check into the second glitch, where does it happen? @kei: It's the main OW map. Nothing is finalized, there will be a lot more work done before everything is done. I think the beach is a good idea, I'll try to put it in. The 5 needs to be changed, it'll be white + blue like the rest of the stuff when I'm done. shot #6 simply doesn't have the wall, It''s in the first part of the level, and the vines are in the second part. None of the "town/home" areas are required, as of now, but you will be required to visit a couple of them to get special items needed to complete "storyline" levels. |
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stag019 Snifit Level: 23 Posts: 212/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Here's the video I made. I'm glad there's a savepoint after MegaMondo Heights 1. (edited by stag019 on 07-31-05 10:15 PM) (edited by stag019 on 07-31-05 10:15 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6203/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The scorebar's colours could stand to be better though. They're hard to read, and 'MARIO' is too dark. |
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stag019 Snifit Level: 23 Posts: 215/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Originally posted by The Crimson ChinIt only looks dark in the screenshots, play the game, you'll see. Oh, and btw, when a spin block is spinning, the top half looks like rain. (edited by stag019 on 07-31-05 11:59 PM) (edited by stag019 on 07-31-05 11:59 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1522/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Which level was the block in? I've been overwriting the turn block animation tiles with weather effects, I'm just trying to remove all of the turn blocks. Where was that turn block (which level was it in?) EDIT: Just saw the video file. I'll fix the first mistake, the second "cruel and unusual punishment" was accidental, the bottom section wasn't supposed to move, just the top 2 columns, I just simply forgot to change to layer 1. (edited by Sukasa on 08-01-05 02:49 PM) |
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stag019 Snifit Level: 23 Posts: 219/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Holy crap, really? I still made it by there, but it was hard. I'll go look to see which levels have turn blocks. But in any level, the turn blocks will look like rain. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1531/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Not really, in level 2-2 they don't. Only turning animations are overwritten. | |||
stag019 Snifit Level: 23 Posts: 222/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Which one is 2-2? I knew that only the turning animation was overwritten. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1534/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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2-2 is short for Megamondo Heights 2. (world 2, level2) BTW, how did you pass megamondo heights 1? | |||
stag019 Snifit Level: 23 Posts: 223/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Originally posted by SukasaOh, ok. I was just barley able to get underneath the level, then quickly swim back up before I died. Edit: Here is the video, it seems a lot easier to do in slowmotion (it has to be slow motion because of the avi recorder or maybe just because it's at a high resoloution). (edited by stag019 on 08-02-05 09:59 AM) (edited by stag019 on 08-02-05 10:08 AM) |
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