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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic Version 1.62 Released! | | | |
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FuSoYa Defender of Relm Level: 26 Posts: 23/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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This version is mostly a bug fix release. I was rather concerned about the effects of the "Count Sprites" bug (especially in 1.60), which is what prompted this update. You can read more about it in the help file or readme.txt file. As usual, you can get it from http://fusoya.cg-games.net. Edit: CG is down, try http://fusoya.panicus.org. (edited by FuSoYa on 03-03-05 11:50 PM) |
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The Kins Kodondo Level: 38 Posts: 81/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Nice. Thanks Fu! | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 103/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Wohoo! *Dances and sings "New ve-hersion of lu-hunar ma-hagic!" until lunch* |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 123/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Ah...another gift from the heavens. I didn't think much of it when Jesper brought it up, but now I realize the ability to turn off object IDs is very nice. No more searching for "Yoshi coin" in the Extended Objects dialog--just press Y, and BAM, you're there! | |||
The Great Guy Octoballoon Level: 22 Posts: 50/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Yay! Bugs have been fixed and I can select objects faster! way to go FuSoYa! | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 251/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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This is a good update. Makes some things easier and what-not. But, since Fu has said the updates will only be bugfixes or features he really thinks it needs, maybe someone else should take this project? Just a thought... | |||
The Kins Kodondo Level: 38 Posts: 83/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by KarioChances of that happening are in the negative numbers. |
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Toadeeboy Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post. Level: 27 Posts: 109/264 EXP: 104840 For next: 11319 Since: 03-15-04 From: Inside Paper Mario Since last post: 502 days Last activity: 339 days |
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This is good! It's a lot better than that version 1.41 that was the latest version when I started hacking. Nice! | |||
Alaric Paragoomba Level: 15 Posts: 10/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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Thanks Fu!! Can't wait to download it! Yahoo!! *remembers the time when he kept downloading 1.41 from Acmlm's Site (A few reformats.) and 1.51 was the version of the time... :-P* (edited by Alaric on 04-12-04 01:50 PM) |
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Surlent サーレント Level: 49 Posts: 182/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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Niiiice ^___^ Every time downloading a new LM copy is a neat experience, because every updats gives us more improvements. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 463/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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What exactly is the point of disabling object/sprite IDs? Bah, I've gotten so used to them being in a list I've memorized the IDs and exactly how many pixels to pull the scrollbar down to get to where I need that while I suppose it could be useful, I don't think I'll use it | |||
DisruptiveIdiot Paratroopa Level: 21 Posts: 8/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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It allows you to press the letter that a sprite/objects name starts with and bring it up instantly. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 466/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I know. I've used similiar things in the past. I'd rather do it the old way, it's easier for me. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 70/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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A small bug that I probably should have brought up before now but didn't... : The save button does not become activated when you import a palette from file. So what, you say. It also does not prompt you to save when you switch to another level unless you change something else afterwards. Very aggrivating when you forget that it does that. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 202/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Alright! Now I can just press a letter for whatever sprite I want in the tileset specific window. *shouts for joy... not really* |
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Atma X Bandit Level: 43 Posts: 108/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Originally posted by Juggling Joker Push Ctrl+I to save a Level, even if changes have been made or not. |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 358/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Yay! No more sprite overload and easier tile finding. Fu-So-Ya has done it again! | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 72/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I know that I can save a level still, Atma, when I remember that it isn't going to ask me to save when I jump to a different one. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 35/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Good timing, too... Released on my birthday Also, are there any new features or just bugfixes? |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 474/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Er, no. A day before. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic Version 1.62 Released! | | | |