Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic Version 1.62 Released! | |
Pages: 1 2 3Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
FuSoYa
Defender of Relm
Level: 26

Posts: 23/255
EXP: 99529
For next: 2746

Since: 03-15-04
From: Moon

Since last post: 7 days
Last activity: 7 hours
Posted on 04-12-04 08:02 AM Link | Quote
This version is mostly a bug fix release. I was rather concerned about the effects of the "Count Sprites" bug (especially in 1.60), which is what prompted this update. You can read more about it in the help file or readme.txt file.

As usual, you can get it from http://fusoya.cg-games.net.

Edit: CG is down, try http://fusoya.panicus.org.



(edited by FuSoYa on 03-03-05 11:50 PM)
The Kins

Kodondo
Level: 38

Posts: 81/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 04-12-04 08:08 AM Link | Quote
Nice. Thanks Fu!
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 103/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 04-12-04 11:51 AM Link | Quote
Wohoo!

*Dances and sings "New ve-hersion of lu-hunar ma-hagic!" until lunch*
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 123/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 04-12-04 12:47 PM Link | Quote
Ah...another gift from the heavens. I didn't think much of it when Jesper brought it up, but now I realize the ability to turn off object IDs is very nice. No more searching for "Yoshi coin" in the Extended Objects dialog--just press Y, and BAM, you're there!
The Great Guy

Octoballoon
Level: 22

Posts: 50/170
EXP: 53084
For next: 5266

Since: 04-08-04

Since last post: 130 days
Last activity: 73 days
Posted on 04-12-04 06:18 PM Link | Quote
Yay! Bugs have been fixed and I can select objects faster! way to go FuSoYa!
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 251/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 04-12-04 08:06 PM Link | Quote
This is a good update. Makes some things easier and what-not. But, since Fu has said the updates will only be bugfixes or features he really thinks it needs, maybe someone else should take this project? Just a thought...
The Kins

Kodondo
Level: 38

Posts: 83/595
EXP: 354733
For next: 15714

Since: 03-15-04
From: Melbourne, VIC, Australia

Since last post: 2 days
Last activity: 9 hours
Posted on 04-12-04 09:01 PM Link | Quote
Originally posted by Kario
This is a good update. Makes some things easier and what-not. But, since Fu has said the updates will only be bugfixes or features he really thinks it needs, maybe someone else should take this project? Just a thought...
Chances of that happening are in the negative numbers.
Toadeeboy
Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post.
Level: 27

Posts: 109/264
EXP: 104840
For next: 11319

Since: 03-15-04
From: Inside Paper Mario

Since last post: 502 days
Last activity: 339 days
Posted on 04-12-04 10:18 PM Link | Quote
This is good! It's a lot better than that version 1.41 that was the latest version when I started hacking. Nice!
Alaric

Paragoomba
Level: 15

Posts: 10/72
EXP: 14932
For next: 1452

Since: 03-15-04

Since last post: 108 days
Last activity: 5 hours
Posted on 04-12-04 10:48 PM Link | Quote
Thanks Fu!!
Can't wait to download it! Yahoo!!
*remembers the time when he kept downloading 1.41 from Acmlm's Site (A few reformats.) and 1.51 was the version of the time... :-P*


(edited by Alaric on 04-12-04 01:50 PM)
Surlent
サーレント
Level: 49

Posts: 182/1077
EXP: 863920
For next: 19963

Since: 03-15-04
From: Tower of Lezard Valeth

Since last post: 16 hours
Last activity: 1 hour
Posted on 04-12-04 11:05 PM Link | Quote
Niiiice ^___^
Every time downloading a new LM copy is a neat experience, because every updats gives us more improvements.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 463/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-13-04 12:01 AM Link | Quote
What exactly is the point of disabling object/sprite IDs? Bah, I've gotten so used to them being in a list I've memorized the IDs and exactly how many pixels to pull the scrollbar down to get to where I need that while I suppose it could be useful, I don't think I'll use it
DisruptiveIdiot

Paratroopa
Level: 21

Posts: 8/147
EXP: 42614
For next: 7329

Since: 04-09-04

Since last post: 4 days
Last activity: 5 hours
Posted on 04-13-04 12:46 AM Link | Quote
It allows you to press the letter that a sprite/objects name starts with and bring it up instantly.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 466/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-13-04 12:49 AM Link | Quote
I know. I've used similiar things in the past. I'd rather do it the old way, it's easier for me.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 70/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 04-13-04 12:50 AM Link | Quote
A small bug that I probably should have brought up before now but didn't... :

The save button does not become activated when you import a palette from file. So what, you say. It also does not prompt you to save when you switch to another level unless you change something else afterwards. Very aggrivating when you forget that it does that.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 202/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 04-13-04 03:50 AM Link | Quote
Alright! Now I can just press a letter for whatever sprite I want in the tileset specific window.

*shouts for joy... not really*
Atma X

Bandit
Level: 43

Posts: 108/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 04-13-04 04:04 AM Link | Quote
Originally posted by Juggling Joker
A small bug that I probably should have brought up before now but didn't... :

The save button does not become activated when you import a palette from file. So what, you say. It also does not prompt you to save when you switch to another level unless you change something else afterwards. Very aggrivating when you forget that it does that.


Push Ctrl+I to save a Level, even if changes have been made or not.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 358/3959
EXP: 6087979
For next: 54128

Since: 03-15-04

Since last post: 7 hours
Last activity: 5 hours
Posted on 04-13-04 04:16 AM Link | Quote
Yay! No more sprite overload and easier tile finding. Fu-So-Ya has done it again!
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 72/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 04-13-04 04:29 AM Link | Quote
I know that I can save a level still, Atma, when I remember that it isn't going to ask me to save when I jump to a different one.
Xkeeper 2.0

Hammer Brother
Local ModeratorAdministratorLocal Moderator
Again... :P
Level: 49

Posts: 35/1091
EXP: 880818
For next: 3065

Since: 03-15-04

Since last post: 5 hours
Last activity: 3 hours
Posted on 04-13-04 06:47 AM Link | Quote
Good timing, too... Released on my birthday

Also, are there any new features or just bugfixes?
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 474/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-13-04 06:50 AM Link | Quote
Er, no. A day before.
Pages: 1 2 3Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic Version 1.62 Released! | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.022 seconds.