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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 pipes for blocktool, first release | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1437/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Seriously, these pipes are great! They turned out to be a real lifesaver for a problem I've got. wonderful, MikeyK. I wonder what FuSoYa will think of these... (edited by Sukasa on 07-28-05 04:07 PM) |
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Bio Buster Beetle Level: 27 Posts: 30/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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I discover A bug: the cross of pipe stuck you when your enter from bottom and when you hold down while entering left or right Exept for that, Anything is perfect Edit:sorry I was forgot to put the block they were all act like 25 normal tile so anything allright Edit2:I found a real bug this time:the flashing mario effect when you get hit disable when entering a pipe (edited by Bio on 07-29-05 10:34 PM) (edited by Bio on 07-29-05 10:35 PM) (edited by Bio on 07-30-05 09:50 PM) (edited by Bio on 07-30-05 09:58 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6151/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Keikonium I imagine you could use the actual wrap block for this. Just lead the pipes right into them, and make them look like part of the pipe. |
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Big Al 214 Goomba Level: 8 Posts: 8/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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Well after all the trouble of inserting these pipes into block tool I finally got them working after spending like an hour trying to fix them! Thanks MikeyK so much for these pipes! I really appreciate it!! Even with small bugs found it's still a great thing to have in a hack! Besides, no one is perfect anyway. Once again, thank you so much! | |||
k0rn95 Newcomer Level: 5 Posts: 8/9 EXP: 404 For next: 125 Since: 03-23-05 From: Fishkill, NY Since last post: 89 days Last activity: 1 day |
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I put the blocks in my hack without any problems and they work great. I have another idea for a pipe block that maybe you could put in the next release. Maybe a corner block that will only change your direction only every other frame. The direction you'd travel at an intersection would be random. |
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Cruel Justice XD Level: 55 Posts: 1078/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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I don't know how you do it, you just do... Now that I know how to work blocktool, I'll use this (while giggling like a maniac) in my hack! I don't think we can thank you enough mikeyk! |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 675/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Originally posted by The Crimson ChinAs far as I can tell, they do. Mikeyk, I was still able to find a few glitches in your pipes: 1. If Yoshi is near a pipe exit when Mario exit |
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Spel werdz rite Koopa Level: 14 Posts: 63/108 EXP: 11151 For next: 1920 Since: 07-26-05 From: Murrieta CA Since last post: 8 hours Last activity: 8 hours |
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Mikey, you should do what Fu did in Demo world and not allow Yoshi in the pipes. Or you can make an entrance tile that doesn't let Yoshi in the Pipes so you can do it for some. | |||
Big Al 214 Goomba Level: 8 Posts: 11/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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Hey I don't know if anyone is having a similar problems i'm having. The pipes work perfectly however the game seems to slow down more often now. For example I'll have like two koopa troopas and two goombas on the same screen and the game would move really slow as if there were ten baddies on the screen. Could it be that I have too many custom blocks in my game from block tool? Is there any solution to this without removing the pipes? Is anyone having a similar problem? Any answers would be greatly appreciated. Thanks. | |||
Ghettoyouth Paragoomba Level: 13 Posts: 13/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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yes, i had the same problem. i had to remove them | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 688/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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I think BMF made a patch for it, but you had to put all the custom blocks on the last page or something, so you couldn | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1596/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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What about applying the FastRom patch? You could try that too. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 692/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Yeah, but it doesn | |||
ExKeeper Bullet Bill Level: 31 Posts: 455/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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on the title screen, if I make mario take a goomba or a shell through a pipe, it brings up a game select screen that doesn't work when I actually use it in the game. (edited by smwedit on 08-17-05 06:56 PM) (edited by smwedit on 08-17-05 08:59 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 pipes for blocktool, first release | | | |