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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 pipes for blocktool, first release | |
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Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1437/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 07-29-05 01:07 AM Link | Quote
Seriously, these pipes are great! They turned out to be a real lifesaver for a problem I've got. wonderful, MikeyK. I wonder what FuSoYa will think of these...


(edited by Sukasa on 07-28-05 04:07 PM)
Bio

Buster Beetle
Level: 27

Posts: 30/458
EXP: 107144
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
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Posted on 07-30-05 07:28 AM Link | Quote
I discover A bug: the cross of pipe stuck you when your enter from bottom
and when you hold down while entering left or right
Exept for that, Anything is perfect
Edit:sorry I was forgot to put the block they were all act like 25 normal tile so anything allright
Edit2:I found a real bug this time:the flashing mario effect when you get hit disable when entering a pipe


(edited by Bio on 07-29-05 10:34 PM)
(edited by Bio on 07-29-05 10:35 PM)
(edited by Bio on 07-30-05 09:50 PM)
(edited by Bio on 07-30-05 09:58 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6151/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 07-30-05 04:17 PM Link | Quote
Originally posted by Keikonium
2. Can you make ones that "wrap" to the other side of a level for vertical levels? There is a block in BT that already does this, but I need it for pipes too.

I imagine you could use the actual wrap block for this. Just lead the pipes right into them, and make them look like part of the pipe.
Big Al 214

Goomba
Level: 8

Posts: 8/28
EXP: 1598
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Since: 07-09-05
From: New Jersey, USA

Since last post: 2 days
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Posted on 08-04-05 03:16 AM Link | Quote
Well after all the trouble of inserting these pipes into block tool I finally got them working after spending like an hour trying to fix them! Thanks MikeyK so much for these pipes! I really appreciate it!! Even with small bugs found it's still a great thing to have in a hack! Besides, no one is perfect anyway. Once again, thank you so much!
k0rn95
Newcomer
Level: 5

Posts: 8/9
EXP: 404
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Since: 03-23-05
From: Fishkill, NY

Since last post: 89 days
Last activity: 1 day
Posted on 08-05-05 04:19 AM Link | Quote
I put the blocks in my hack without any problems and they work great.

I have another idea for a pipe block that maybe you could put in the next release. Maybe a corner block that will only change your direction only every other frame. The direction you'd travel at an intersection would be random.
Cruel Justice

XD
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Since: 03-20-04
From: Darkwoods Penetentiary

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Posted on 08-05-05 05:11 AM Link | Quote
I don't know how you do it, you just do...
Now that I know how to work blocktool, I'll use this (while giggling like a maniac) in my hack! I don't think we can thank you enough mikeyk!
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 08-08-05 02:11 PM Link | Quote
Originally posted by The Crimson Chin
And why don't they work on layer 2?
As far as I can tell, they do.

Mikeyk, I was still able to find a few glitches in your pipes:
1. If Yoshi is near a pipe exit when Mario exit
Spel werdz rite

Koopa
Level: 14

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Since: 07-26-05
From: Murrieta CA

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Posted on 08-09-05 10:54 PM Link | Quote
Mikey, you should do what Fu did in Demo world and not allow Yoshi in the pipes. Or you can make an entrance tile that doesn't let Yoshi in the Pipes so you can do it for some.
Big Al 214

Goomba
Level: 8

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Since: 07-09-05
From: New Jersey, USA

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Posted on 08-10-05 08:27 AM Link | Quote
Hey I don't know if anyone is having a similar problems i'm having. The pipes work perfectly however the game seems to slow down more often now. For example I'll have like two koopa troopas and two goombas on the same screen and the game would move really slow as if there were ten baddies on the screen. Could it be that I have too many custom blocks in my game from block tool? Is there any solution to this without removing the pipes? Is anyone having a similar problem? Any answers would be greatly appreciated. Thanks.
Ghettoyouth

Paragoomba
Level: 13

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Since: 03-18-05
From: Herford, Germany

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Posted on 08-10-05 12:59 PM Link | Quote
yes, i had the same problem. i had to remove them
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 08-10-05 06:58 PM Link | Quote
I think BMF made a patch for it, but you had to put all the custom blocks on the last page or something, so you couldn
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 08-10-05 09:18 PM Link | Quote
What about applying the FastRom patch? You could try that too.
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 08-10-05 10:08 PM Link | Quote
Yeah, but it doesn
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 08-18-05 03:38 AM Link | Quote
on the title screen, if I make mario take a goomba or a shell through a pipe, it brings up a game select screen that doesn't work when I actually use it in the game.


(edited by smwedit on 08-17-05 06:56 PM)
(edited by smwedit on 08-17-05 08:59 PM)
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