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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Tile Editors running on WinXP? | |
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PaD

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Posted on 07-27-05 01:37 PM Link | Quote
The thread's title names it...
are there any tile editors running on Windows XP?
I know that "SNES Sprite Editor", but the palette is messed.
DOS emulating would be an idea, but no clue how to do that...

Alternatively, if there isn't any, you can give me links to documents explaining the SNES graphics format (ie the bin files LunarMagic spits out).
I figured palettes already, I just need to know how the tiles are stored, then it's no problem to write a new editor.

Thanks in advance!
Lenophis

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Posted on 07-27-05 01:45 PM Link | Quote
Originally posted by PaD
The thread's title names it...
are there any tile editors running on Windows XP?

There are. You can look for Tile Layer Pro, Tile Molestor, yy-CHR, etc.


I know that "SNES Sprite Editor", but the palette is messed.

That's because the tile would have to emulate the system, first by getting the colors that the rom sets, then looking through the rom for all of the palettes..... Good luck ever getting that. =\


DOS emulating would be an idea, but no clue how to do that...

If you are determined to use DOS stuff, you'll need a DOS emulator. But it's better if you move beyond the days of the caveman.


Alternatively, if there isn't any, you can give me links to documents explaining the SNES graphics format (ie the bin files LunarMagic spits out).

The SNES has no preset graphics format. It can do 1, 2, 3, or 4 bits per plane (at least as far as I know). After that, graphics are often compressed so looking through a tile editor alone won't always yield results.


I figured palettes already, I just need to know how the tiles are stored, then it's no problem to write a new editor.

Thanks in advance!

That....I don't quite understand, could you clarify?
Kuroikaze
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Posted on 07-27-05 01:52 PM Link | Quote
I use YY_CHR nin windows for most of my tile editing, but since it doesn't support weird tile formats, like 16x40 that FF4-6 uses for battle sprites, or the 3bitplane mode alot of good games use. I also use Tmod2, which is dos based, but allows for more fiddling with the tile size/bitplanes, and allows you to make custom settings for bitplanes/tilesize.
BMF98567
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Posted on 07-27-05 02:18 PM Link | Quote
Just so you know, the SNES doesn't actually support 3bpp. The tiles have to be converted to 4bpp before they are uploaded to VRAM. This is probably why tile editors don't support the format.
PaD

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Posted on 07-28-05 02:31 AM Link | Quote
Thanks very much for the help, YY-Chr runs perfectly

I tried TileLayer Pro, but it wouldn't run at all (DOS + WinXP without hundreds of patches and fixes for DOS support = crap).
Celice

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Posted on 07-28-05 03:06 AM Link | Quote
Tile LayerPro isn't DOS; the "Pro" version should be Windows only IIRC.
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