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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - BLKTOOL question | | | |
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redeyedol Goomba Level: 9 Posts: 12/23 EXP: 2507 For next: 655 Since: 06-03-04 From: Toronto, Ontario, Canada, North America, Northern Hemisphere Since last post: 44 days Last activity: 38 days |
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I was just plannin on insertin a custom block into my hack, and I'm usin BLKTOOL right now. I already chose what block number it'll be (101.. the teleport block), but for the Map16 part, when I try to ender the map number in, it doesn't let me type in any letters. On Lunar Magic, for the map16 tileset specific tile 1D4 (looks like a backwards orange question-mark block), and if 1D4 is actually the number for that block, BLKTOOL won't let me enter it as the map16 number. It won't let me type up any letters. Any help? =/ | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 834/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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You have to convert hexadecimal numbers to decimal numbers and enter these into blktool. | |||
XPeter Fuzz Ball Level: 42 Posts: 608/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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why is it like that anyway? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6042/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Because Blktool is crappy. | |||
redeyedol Goomba Level: 9 Posts: 13/23 EXP: 2507 For next: 655 Since: 06-03-04 From: Toronto, Ontario, Canada, North America, Northern Hemisphere Since last post: 44 days Last activity: 38 days |
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Wtf.. so how do you convert hexadecimal "1D4" to decimal? Can anyone tell me what it is in decimal form? | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 958/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Starting from the right where dn is the digit: d0*160 + d1*161 + d2*162 + ... + dn*16n Or, alternatively, you can use a calculator with a built in conversion tool (Windows Calculator is good for this). (edited by Juggling Joker on 07-25-05 07:34 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 617/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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@HH, apart from the conversion thingy, what's so crappy about it? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6095/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It's buggy, slow, poorly designed, uses an obscure database format, and is written in Delphi. Anyway, for conversions: Start -> Run -> "Calc" -> OK -> View -> Scientific -> Hex -> [type a number] -> Dec. |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 647/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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It doesn | |||
XPeter Fuzz Ball Level: 42 Posts: 630/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Another thing i just thought of is that it doesn't read which blocks are already in a game when it loads it. That really sucks. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6116/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, that's the biggest problem (which falls under poor design). It uses the same block list for every ROM. So say you have a hack with several blocks in it, and you want to develop a new block and put it in a test ROM. You have to make a list of what blocks match which Map16 numbers, open your test ROM, remove the blocks one by one, add the test block, and save. Then re-add all the original blocks when you want to work on your hack again. I can't even imagine how people use it when they're working on multiple hacks. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1423/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Simple. I use multiple BLKtool folders. Each one would then use a different ini file, no problem. | |||
XPeter Fuzz Ball Level: 42 Posts: 645/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Try 9, HH. thanks Darkflight, i'll try that. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - BLKTOOL question | | | |