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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - BLKTOOL question | |
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redeyedol

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Since: 06-03-04
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Posted on 07-25-05 01:06 AM Link | Quote
I was just plannin on insertin a custom block into my hack, and I'm usin BLKTOOL right now. I already chose what block number it'll be (101.. the teleport block), but for the Map16 part, when I try to ender the map number in, it doesn't let me type in any letters. On Lunar Magic, for the map16 tileset specific tile 1D4 (looks like a backwards orange question-mark block), and if 1D4 is actually the number for that block, BLKTOOL won't let me enter it as the map16 number. It won't let me type up any letters. Any help? =/
ExKay
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Posted on 07-25-05 01:50 AM Link | Quote
You have to convert hexadecimal numbers to decimal numbers and enter these into blktool.
XPeter

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Posted on 07-25-05 02:39 AM Link | Quote
why is it like that anyway?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 07-25-05 05:07 AM Link | Quote
Because Blktool is crappy.
redeyedol

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Posted on 07-26-05 04:21 AM Link | Quote
Wtf.. so how do you convert hexadecimal "1D4" to decimal? Can anyone tell me what it is in decimal form?
Juggling Joker

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Since: 03-15-04
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Posted on 07-26-05 04:30 AM Link | Quote
Starting from the right where dn is the digit:

d0*160 + d1*161 + d2*162 + ... + dn*16n

Or, alternatively, you can use a calculator with a built in conversion tool (Windows Calculator is good for this).


(edited by Juggling Joker on 07-25-05 07:34 PM)
XPeter

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Posted on 07-26-05 04:55 PM Link | Quote
@HH, apart from the conversion thingy, what's so crappy about it?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 07-27-05 08:30 AM Link | Quote
It's buggy, slow, poorly designed, uses an obscure database format, and is written in Delphi.

Anyway, for conversions: Start -> Run -> "Calc" -> OK -> View -> Scientific -> Hex -> [type a number] -> Dec.
UnsurpassedDarkness

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Posted on 07-27-05 09:55 AM Link | Quote
It doesn
XPeter

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Posted on 07-27-05 10:55 AM Link | Quote
Another thing i just thought of is that it doesn't read which blocks are already in a game when it loads it. That really sucks.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-28-05 02:00 AM Link | Quote
Yeah, that's the biggest problem (which falls under poor design). It uses the same block list for every ROM. So say you have a hack with several blocks in it, and you want to develop a new block and put it in a test ROM. You have to make a list of what blocks match which Map16 numbers, open your test ROM, remove the blocks one by one, add the test block, and save. Then re-add all the original blocks when you want to work on your hack again. I can't even imagine how people use it when they're working on multiple hacks.
Sukasa

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Posted on 07-28-05 02:12 AM Link | Quote
Simple. I use multiple BLKtool folders. Each one would then use a different ini file, no problem.
XPeter

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Posted on 07-28-05 02:18 AM Link | Quote
Try 9, HH. thanks Darkflight, i'll try that.
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