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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Looking for testers . . . | |
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SoNotNormal

Fuzzy
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Since: 07-01-05
From: Canada, eh?

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Posted on 07-21-05 02:42 AM Link | Quote
I'm looking for a tester or two . . or however many want to . . . to test the first world of my hack. They could tell me the difficulty, things that could be improved, things that are done well, glitches - anything I didn't notice. I'm a newbie, and most of you guys are advanced, so you all could spot stuff better than me. Anyone, I'll leave this thread, and if anyone wants to, I'll post the IPS - if not, then a mod can lock this thread.
Mario_World_Lover

Shyguy
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Since: 06-17-05
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Posted on 07-21-05 03:13 AM Link | Quote
i'l test it
SoNotNormal

Fuzzy
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Posted on 07-21-05 03:24 AM Link | Quote
Alright, thank you, here is the link. Up to the first castle is done, I believe that is 8 levels total. There is one exit you cannot get because you need the yellow switch palace activated, which I have not made yet, but the rest is all ready. Let me know what you think, and stuff
Pikachu025

Shyguy
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Since: 05-05-04

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Posted on 07-21-05 03:37 AM Link | Quote
When you hack AS+SMW, make the patch from AS+SMW. Your patch contains the original code of SMB, SMB2, SMB3, SMBUSA and probably even a good bunch of SMW's own code. <.<

Level comments:
1stly, I hate ALL CAPS LEVEL NAMES.
SKY HIGH RIDE:
- On/Off-block is evil. >.<
- Goal is missplaced.
BULLET BILL REGION:
- Three-way-platform's right part's graphics are missing while too many (read: 4) bullet bills are on screen.
- By the P-Switch, the ground's edges are missing
EVIL MUSIC LEVEL (Dark Platform ride):
- Uhrg, Boss-Music...
- Cut off rope-platforms
EERIE SHOWDOWN:
- Where is the ghost on the Overworld?
FIREBALL SHOWDOWN:
- Misplaced goal.
SHWONK FORTRESS:
- Messed up Note-Block-usage-sprite.
- Is it supposed to go nowhere?

I looked on your OW-problem, no idea what causes this...


(edited by Pikachu025 on 07-20-05 07:01 PM)
(edited by Pikachu025 on 07-20-05 07:21 PM)
Keikonium
Banned
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Posted on 07-21-05 07:09 AM Link | Quote
Oh, SoNotNormal, I also checked out your problem. I'm not sure what you did. I still think it is an event that shares 2 tiles, but I couldn't seem to find out where...

Sorry.
Mario_World_Lover

Shyguy
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Since: 06-17-05
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Posted on 07-21-05 12:11 PM Link | Quote
i can't get the hack!
SoNotNormal

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Posted on 07-21-05 07:22 PM Link | Quote
I see, Ill fix all those problems - thanks anyway Kei, you tried oh a mario_world_lover I dunno what the problem is, that hasn't happened before. Oh, and what do you mean about the fortress Pikachu, is it supposed to go nowhere? Don't really get what you mean.


(edited by SoNotNormal on 07-21-05 10:23 AM)
Pikachu025

Shyguy
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Posted on 07-21-05 07:59 PM Link | Quote
If I clear it, no new way appears.
SoNotNormal

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Posted on 07-21-05 08:01 PM Link | Quote
It's just supposed to lead back to fireball, it's just - there - as a secret.
Mario_World_Lover

Shyguy
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Posted on 07-21-05 08:56 PM Link | Quote
it works now, i'm sure i've played this be4
SoNotNormal

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Posted on 07-21-05 10:30 PM Link | Quote
Thats because its a clone of Paper Mario: The Thousand Year Door for gamecube - well, just the level names are anyway - if you've played it, that's prolly what you remember
fabio

Chuck
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Posted on 07-22-05 05:48 AM Link | Quote
All man, I came too late. I wanted to test your hack SoNotNormal. Can I still test it?
SoNotNormal

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Posted on 07-22-05 07:03 AM Link | Quote
Yes, be my guest. It'd be much appreciated. One sec, I'll post a new IPS, don't download the above one.

EDIT: Ok fabio, here is the new one, with 2 more levels.




The Thousand-Year Pipe




The intro and stuff will be modified later, but for now, everything I've done so far is in the patch. Lemme know what you think in here, or you can PM me


(edited by SoNotNormal on 07-21-05 10:26 PM)
Mario_World_Lover

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Posted on 07-22-05 11:58 AM Link | Quote
no i am sure i have played this hack before, not because it's name is like paper mario 2.
SoNotNormal

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Posted on 07-22-05 06:19 PM Link | Quote
Hmm . . .don't know what to tell you LOL but only thing I copied off anywhere were the names.
fabio

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Posted on 07-23-05 02:44 AM Link | Quote
I just beat the first area and it's pretty good. The only problems is mainly some enemies like the Big Boo in the Ghost House are there and sometimes they are not.
SoNotNormal

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Posted on 07-23-05 04:16 AM Link | Quote
Oh hehe forgot to reread this thread before I PMed you thanks for trying it, going to hopefully finish world 2 within the next couple of weeks, but I don't think I'll release another IPS until I complete world 3 or 4 (and if you've played TTYD, thats Glitzville and Twilight Town ) Yeah, I couldn't find out what was wrong with the Big Boo, and I remember a small problem in the second level where the grey platform would vanish. WIll have to find some way to fix those.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 07-24-05 12:41 PM Link | Quote
Originally posted by fabio
I just beat the first area and it's pretty good. The only problems is mainly some enemies like the Big Boo in the Ghost House are there and sometimes they are not.

I'd consider that good, as long as it's only enemies disappearing. Ghosts do that, after all.
Elite Dragon
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Nice try, ZTiamat.
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Posted on 07-24-05 08:55 PM Link | Quote
So far:
OW: looks good exept for the path out the left side leading to nowhere(if its a secret exit its suppost to be secret): 7
lv.1: Ah crap I forget : 5

lv.2: evil on/off blocks, I like that! But there's a major slowdown on the screen with the (15?) koopa troopa's : 6

I also notaced that your evels have no actual theme for world 1 : -3

current rating: 15/30


(edited by Elite Dragon on 07-24-05 11:55 AM)
SoNotNormal

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Posted on 07-24-05 09:04 PM Link | Quote
Fixed that path, that was a glitch, and I think that IPS still had the glitch in it.

Fixed the koopas in lvl 2

And if you've played PM2, Petal Meadows itself doesn't really have a theme - but don't worry, next world will
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