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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Luigi vs Mario (formerly SMB3DX) | | | Thread closed |
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Tanookirby Bullet Bill Level: 30 Posts: 463/509 EXP: 152637 For next: 13232 Since: 05-09-05 Since last post: 2 days Last activity: 2 hours |
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Originally posted by DahrkDaizHe did. At least in one level. There was an igloo stage that was so cold, the fireballs would become ice balls that would freeze coins and munchers. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 937/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by DahrkDaizOriginally posted by Froboy Weren't there just trowable Ice-Blocks? And some frozen Coins and stuff? That was in SMB3 before any was gonna hack that game. But DD made a new Powerup, wich freezes coins and let them use as platforms. I wouldn't call that stealing, but creativity and knowledge to put it off. |
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Nintendude Koopa Level: 14 Posts: 29/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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Yeah It's Not stealing. It's a creative idea that i hav absolutley no idea how he made it work. | |||
Fafouin Ultima Octorok Level: 9 Posts: 18/22 EXP: 2500 For next: 662 Since: 03-25-04 From: St-Georges Since last post: 53 days Last activity: 33 days |
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Dahrk Daiz hack always kick ass What is you secret to hack Super Mario Bros 3 like that ? |
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Froboy Micro-Goomba Level: 6 Posts: 5/15 EXP: 738 For next: 169 Since: 05-25-05 Since last post: 5 days Last activity: 15 days |
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Actually, I'd bet Ice Mario was one of his easier hacks to do. If he could find the code from World 6 that makes fireballs remove the "ice state", all he'd have to do is add a new power up with properties to give the "ice state" instead of taking it away. The real question is: Does it work on things that aren't Munchers or coins? Personally, I'd like to see other things changed into regular ice blocks. |
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Nintendude Koopa Level: 14 Posts: 33/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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Yeah, that'd be awsomer than it is! | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 782/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Actually, the Ice power is a very recent addition to the hack. There isn't an ice "state" per say for coins, there's a frozen coin object, then there's the coin object. I had to create a new routine that detected when a fireball was on a coin, but, I also had to make sure it was from Ice Mario, not Fire Mario. Then I had to make sure the screen drew an frozen coin object in place of a coin object. Let's just say, it required me to bankswitch because the code it took to pull this off was too much to fit in the current spot it would have been in. It doesn't freeze munchers, in fact, munchers don't exist anymore | |||
Nintendude Koopa Level: 14 Posts: 34/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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Really? Is it because of the X's on the screenshots? | |||
captain Qball Red Paragoomba Level: 13 Posts: 46/57 EXP: 9103 For next: 1164 Since: 08-12-04 From: Canada Since last post: 22 days Last activity: 2 hours |
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Giant Munchers do! Though I doubt anyone really expects to be able to freeze them. | |||
Nintendude Koopa Level: 14 Posts: 36/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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If there are giant munchers I don't think he could find a way to do that but at the same time i think he can do that. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 784/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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At this point, I can honestly say that I can do JUST about anything | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1772/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Very well; I will challenge you! I want you to turn SMB3 into SMW (with the oldschool 8-bit gfx, of course). If you can do that, than I will, seriously, hail you as a god. | |||
Nintendude Koopa Level: 14 Posts: 40/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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I already hail him as a God.And he's already working on a hack! What's you're problem? (edited by Mr.Nintendo on 08-03-05 09:44 PM) |
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asdf Cukeman Level: 28 Posts: 220/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by DahrkDaiz O RLY??? Include the submarine from Super Mario Land and this hack will be five times better than sex. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 786/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Oh come on guys, give me a break. Stupid ideas won't make it here. Some ideas are possible but require so much work that it would just delay the hack even more. Why don't I just turn SMB3 into a River City Randoms style beat'em up game? Seriously, I'm here to modify SMB3. There may be a TON of additions in this hack, but the core of it is still SMB3. It still feels like SMB3 and will always play like SMB3. |
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Dish Spiny Level: 38 Posts: 498/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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Originally posted by Admiral Piett NES graphics are 2bpp -- ie: 2 bit graphics. SNES isn't even 8-bit. </technicality> (edited by Disch on 08-03-05 10:14 PM) (edited by Disch on 08-03-05 10:16 PM) |
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Nintendude Koopa Level: 14 Posts: 45/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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Yeah Since When is an NES Game 8-Bit? | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 787/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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NES processor is 8 bit, NES gfx works on 2 bit paletted graphics. Done deal, back to my awesome hack now! | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 943/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by DahrkDaiz DD has spocken. Hugh. |
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Nintendude Koopa Level: 14 Posts: 46/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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He's spoken on this topic about.. *hold on* 36 times. |
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Acmlm's Board - I2 Archive - Rom Hacking - Luigi vs Mario (formerly SMB3DX) | | | Thread closed |