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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Any good ideas for a level? | |
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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From: Canada, w00t!
LOL FAD

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Posted on 08-05-05 10:19 PM Link | Quote
Erm, a lot of these ideas would be rather sucky really.

If you get into a level and find out there's no way to progress without having pressed a switch, what now? You have to kill Mario. Forcing the player to die is teh bad. Instead, you should put Quick End blocks below the ! blocks so they just get kicked out of the level.

Dying because you chose the wrong path is also bad. When you don't know what path leads where, it's all a matter of luck, and nobody likes that.

Invisible or fake platforms are just plain annoying. It sucks when you're running along and just fall through the floor and die, or when you have to try to find invisible platforms to get through somewhere.
yop

Goomba
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Posted on 08-06-05 03:25 AM Link | Quote
"Dying because you chose the wrong path is also bad. When you don't know what path leads where, it's all a matter of luck, and nobody likes that.

Invisible or fake platforms are just plain annoying."

^^^^ I agree

also, one of my ideas:

Not really that interesting, but simply make a black and white level (obviously, with various shades and hues of black, white, and gray).

I suppose it would be pretty time consuming, if not difficult, to make a "good" black and white level (ie, one that corresponds with the original colors).

Some things that could be done with this, anyway: a sort of Mario Sunshine style hack, in which "Bowser has stolen all the colors in the Mushroom Kingdom!!!"

The levels could become increasingly colorless as the game progresses... or, increasingly colorful.


(edited by yop on 08-05-05 06:27 PM)
Glyph Phoenix

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Posted on 08-06-05 08:06 AM Link | Quote
For my latest hack, I will have levels and I will have more difficult versions of those levels in grayscale. I'll label them "Machine Made" because of the way in SMRPG harder versions of enemies have "Machine Made" as their name.
SoNotNormal

Fuzzy
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Posted on 08-07-05 06:43 AM Link | Quote
How about a ghost house with elevators and bullet bills - like scrolling layer 2 platforms that move up and down and meet with others to climb the level and avoid obstacles. It could be used in a ghost house tower type thing. Plus, you could make booby traps along the way . . I did it, so it can be done.
Forte.EXE

Buzzy Beetle
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Posted on 08-07-05 07:10 AM Link | Quote
I sorta understand about the wrong path and die suggestion from my last post... that sorta came from Kirby's Dream Land 2... place a coin to "determine" the right path...

And about that extra level on giving a great prize... that would be considered good if its not introduced early in a hack. It could be considered a "Final Challenge" if you think of it, but the prize is 3UP Moons of a low number... not 30... like from Super Demo World, after the Big Boo's Tower level, a secret level opened up where you could get the Yoshi Fireball power-up thing.
fabio

Chuck
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Posted on 08-07-05 07:46 AM Link | Quote
Yeah, I don't like that 30 3UP moons idea either. A reasonable number of moons would be....3 moons, yes?
SoNotNormal

Fuzzy
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Posted on 08-07-05 07:57 PM Link | Quote
But what would be the point of having the big power-up at the end of the game? Since you probably won't want to play it twice, unless you've found all the exits, it would be pretty pointless. Unless, of course, the power-up is something you need to get other exits.

Maybe put four switch palaces at the end of a hard level so you can unlock a secret world with them?
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