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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Any good ideas for a level? | | | |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6013/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by fabio I recall this being used in a little something called Super Mario World. |
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Francis64 Micro-Goomba Level: 6 Posts: 5/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Originally posted by SoNotNormal Brilliant idea! I based my #6 Castle on this, using a special autoscroll (moving from left to right, but up and down as well) and it works great. I threw in a couple of grinders, spikeballs, powerups and some pits that require good timing, and I got something fun and challenging without being insanely difficult. 39) Make a level that scrolls from RIGHT to LEFT and then BACK moving up and down!!! How to do it: - Make a level with 11 screens (maybe it works with more or less) - Start somewhere in the middle (my entrance is on screen 07) - Place the Sprite "Autoscroll Level 2-A" ("Autoscroll Level 2" placed at Y=1) Now you have a level that scroll backwards from screen 07 to 00 then moves on to 0B Now use your imagination and common sense to edit the level. Enjoy! Keep sending all your good ideas! |
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Cruel Justice XD Level: 55 Posts: 993/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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A "lights out!" level where the background is mostly dark and the tiles keep switching palettes and so do the enemies. It would be very challenging and at the same time, look cool. | |||
Elite Dragon Newcomer Nice try, ZTiamat. Level: 4 Posts: 4/6 EXP: 147 For next: 132 Since: 07-24-05 Since last post: 100 days Last activity: 99 days |
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Originally posted by BMF54123 A third idea: Both though u'd use up alot of tile slots |
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SoNotNormal Fuzzy Level: 34 Posts: 108/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Hey Franic, I tried your idea, it works great just start on whatever screen (I chose 5) then you walk along the bottom as it scrolls til you get to screen 0, then you have to go up and work along the top as it scrolls back. Great idea!! | |||
legoman Paragoomba Level: 12 Posts: 12/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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40: make level where is 20 - 100 pipe's! and all pipes can entter 41: speed run: you keep run level sick speed if you die |
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Francis64 Micro-Goomba Level: 6 Posts: 10/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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42) An underwater castle level with layer3 smash It's funnier without a ground to walk on! Try it! (edited by Francis64 on 07-28-05 03:14 PM) |
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Lordlazer Paragoomba Level: 14 Posts: 51/66 EXP: 13046 For next: 25 Since: 03-20-04 Since last post: 19 days Last activity: 8 days |
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Originally posted by AtmaDragonXT I with you on this, I've already made the level with the fire and ice thing BMF mentioned, but instead of his idea I have it so the lava turns into water and you swim through it and the coins turn into blocks so you have to go through the water current that is in the rock. I'm also working on a rotating castle (being a pain...tedious as ever). As for ideas...hmm... I don't normally like these threads, because when I make levels I try to do what no one else has done...even though I'm sure someone has done something similar. Anyways...I'd give an idea, but then that |
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Torn Goomba Level: 10 Posts: 26/26 EXP: 3240 For next: 1174 Since: 03-15-04 From: Denmark Since last post: 96 days Last activity: 1 day |
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Originally posted by BMF54123 I was thinking about this idea for a long time ago, heh. |
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Francis64 Micro-Goomba Level: 6 Posts: 11/18 EXP: 785 For next: 122 Since: 07-19-05 From: UK or France Since last post: 86 days Last activity: 64 days |
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Originally posted by Lordlazer This thread is not about "giving" other people a level, it's about sharing ideas. Sure, no one would like to see other people copying & pasting the levels they made, but they can express with a few words ideas they had in the past : these ideas worked for them, so they are likely to work for other people. When I say that an autoscroll level with lakitu is fun and challenging, I know because I made one. Then someone might say "hey, I'll try this!" and he'll get a completely unique level (it certainly won't look like mine). SMW combined with Lunar Magic and other hacking tools give many many possibilities, and even if you didn't get the "brilliant idea" by yourself, you're free to design the level as far as your imagination goes. Ideas are free. |
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Lordlazer Paragoomba Level: 14 Posts: 54/66 EXP: 13046 For next: 25 Since: 03-20-04 Since last post: 19 days Last activity: 8 days |
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Yea, I agree with you. I'm just weird like that when it comes to things I do... Likely something I need to work on. *walks away* | |||
SoNotNormal Fuzzy Level: 34 Posts: 115/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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43) ON/OFF layer two with brown blocks in the way that keep reappearing and vanishing | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6204/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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This would probably suck, but it's an idea and you never know when someone might find a cool use for it. Using some clever animations you could have Mario be in a ship or something rocking back and forth. Then, you have layer 2 move back and forth with invisible blocks pushing Mario around, so that it's like when the ship tilts, he slides in that direction (the blocks push him). | |||
Spel werdz rite Koopa Level: 14 Posts: 28/108 EXP: 11151 For next: 1920 Since: 07-26-05 From: Murrieta CA Since last post: 8 hours Last activity: 8 hours |
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44. How about a castle level with lava on the ceiling like in smb3 | |||
Glyph Phoenix Level: 39 Posts: 424/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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No way. Lava doesn't work right when upside-down and without up and down shooting Podobos it wouldn't be as cool. | |||
SoNotNormal Fuzzy Level: 34 Posts: 122/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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45. A level where you only have a few seconds to start and you need to keep eating time berries with Yoshi. 46. A fortress where instead of having Reznor at the end, you get a key at the very beginning, and you have to get it to the keyhole at the end, going through a variety of puzzles (example, spin jumping on Thwomps, podobos, or P-Switches. 47. A level where you must use conveyor belts to get through, by ducking, dropping P-Switches or spring boards on them. 48. A secret level filled with coins Those are all can think of right now. |
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Spel werdz rite Koopa Level: 14 Posts: 30/108 EXP: 11151 For next: 1920 Since: 07-26-05 From: Murrieta CA Since last post: 8 hours Last activity: 8 hours |
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Originally posted by Glyph Phoenix With ASM anything is possible Seriously... I can use BlockTool for the lava; and for the Podoboos, um... DAMN! I'll do it. I mentioned it is because I am so close to doing it. I may have to sacrifice a different enemy, but I'll see what I can do. |
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fabio Chuck Level: 45 Posts: 500/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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Originally posted by The Crimson ChinOriginally posted by fabio Uh, that's true but there was always around it most of the time. Take one of the endings of Chocolate Island 2, the one with the ! blocks bridge. You just use the P switch to turn the coins into a bridge. What I was trying to say is the bridge that you make out of ! blocks has no other possible way to cross making the player to find the matching switch palace color. |
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Forte.EXE Buzzy Beetle Level: 31 Posts: 192/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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Here's my bit of ideas: 49) Medium auto-scrolling sky level, bullet bill shooters placed at certain points, jumping fish generator while jumping across small non-falling platforms. 50) A castle level remade from all castle levels from SMAS, only cut and placed at different places in level for interesting challenge, more enemies. 51) Slow auto-scrolling underground puzzle level. Choose the wrong path and you die at a dead-end. 52) Part of a castle level were most of the platforms are either invisible, or fake. 53) Solve certain puzzles in order to activate the switch at Switch Palace level while under a minute fifty to beat that level. 54) Make an extra level where you solve multiple puzzles to continue onward. Using a pipe to bring you back to the entrance of the level, then exiting using the Side Exit Enabled sprite brings you back to the OW to start over if you screw up. Getting to the end gives you like lets say... 30 3UP moons or so... no time limit. That is all I can think of right now... (edited by Forte.EXE on 08-04-05 10:54 PM) |
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Spel werdz rite Koopa Level: 14 Posts: 53/108 EXP: 11151 For next: 1920 Since: 07-26-05 From: Murrieta CA Since last post: 8 hours Last activity: 8 hours |
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Originally posted by Forte.EXE I don't think giving someone 90 lives is good no matter what the hack. Maybe two or three moons. But the idea of a level with an ending prize is nice. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Any good ideas for a level? | | | |