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Acmlm's Board - I2 Archive - Pokémon hacking - Help with a script | | | |
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VS90' Micro-Goomba Level: 8 Posts: 16/17 EXP: 1506 For next: 681 Since: 07-28-04 From: palllino Since last post: 102 days Last activity: 6 days |
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ScriptEd give me this error:Runtime Error '8' Overflow. This is the script #include "stditems.rbh" #org 0x6C02B8 message 0x6C0348 boxset BOXSET_YESNO if LASTRESULT B_NO 0x6C0390 if LASTRESULT B_YES 0x6C0618 break #org 0x6C0348 = Do you like Coke? #org 0x6C0390 applymovement 0xFF 0x6C04F8 message 0x6C0498 boxset 0x2 end #org 0x6C0618 message 0x6C0420 boxset 0x2 giveitem ITEM_SODAPOP 1 release end #org 0x6C0498 = Nub! #org 0x6C0420 = OK! I'll give you one!. #org 0x6C04F8 #raw 57 #raw FE The script looks fine. What's the problem? |
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Totakeke Red Tektite Level: 13 Posts: 32/73 EXP: 10241 For next: 26 Since: 02-05-05 From: California Since last post: 6 days Last activity: 2 hours |
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I don't know if this is required, but you should always put all the text strings at the very bottom Also, of all the scripts I've seen, you're not supposed to put #org 0x[offset] before the movement data. Last time I tried it, the .GBA file ended up going up to 75 MB. Have no idea why.. |
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