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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - Help with a script | |
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VS90'

Micro-Goomba
Level: 8

Posts: 16/17
EXP: 1506
For next: 681

Since: 07-28-04
From: palllino

Since last post: 102 days
Last activity: 6 days
Posted on 07-19-05 06:05 PM Link | Quote
ScriptEd give me this error:Runtime Error '8' Overflow. This is the script

#include "stditems.rbh"
#org 0x6C02B8
message 0x6C0348
boxset BOXSET_YESNO
if LASTRESULT B_NO 0x6C0390
if LASTRESULT B_YES 0x6C0618
break

#org 0x6C0348
= Do you like Coke?

#org 0x6C0390
applymovement 0xFF 0x6C04F8
message 0x6C0498
boxset 0x2
end

#org 0x6C0618
message 0x6C0420
boxset 0x2
giveitem ITEM_SODAPOP 1
release
end

#org 0x6C0498
= Nub!

#org 0x6C0420
= OK! I'll give you one!.

#org 0x6C04F8
#raw 57
#raw FE


The script looks fine. What's the problem?
Totakeke

Red Tektite
Level: 13

Posts: 32/73
EXP: 10241
For next: 26

Since: 02-05-05
From: California

Since last post: 6 days
Last activity: 2 hours
Posted on 07-20-05 10:46 AM Link | Quote
I don't know if this is required, but you should always put all the text strings at the very bottom

Also, of all the scripts I've seen, you're not supposed to put #org 0x[offset] before the movement data. Last time I tried it, the .GBA file ended up going up to 75 MB. Have no idea why..
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