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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - New hack: (kinda) Bowser's Time Attack! | | | |
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pagejs Newcomer Level: 2 Posts: 1/2 EXP: 29 For next: 17 Since: 07-18-05 Since last post: 105 days Last activity: 107 days |
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Hi! I haven't been around here for a LONG time, but I made a SMW hack a long time ago, and only recently blew the dust off of it to look at it. I probably won't be releasing it, as it's not done, but please look at the screens on this page and tell me what you think. http://www.angelfire.com/pa5/pagejs/games.html Thanks! |
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fabio Chuck Level: 45 Posts: 129/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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I like your storyline. Can't wait for the hack to be released. All the screenshots were good except for the last one because you can barely see Mario's hat and the other copies. Other than that, it looks like a great game. | |||
Chris Boo Level: 46 Posts: 616/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Most of the screens looked pretty nice, however, most there needs to be worked on a bit more... Like "World 2 - Piranha Islands" and "World 2 - Cup O' Sea". Other than that, the hack looks decent. Could be a bit better, though. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1301/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yeah, it looks pretty good, but cup 'o' sea and the lgacier BG need to be fixed. I don't remember clouds being underwater... | |||
Yoshi Master Red Koopa Level: 17 Posts: 29/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Not bad. Needs work though. Keep it up. | |||
Ikuzou Cheep-cheep Level: 19 Posts: 143/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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I love the storyline!!! It's the best one I've seen yet. I have some suggestions on the levels: SS(screenshot)1:The dirt looks out-of place. Try making a new tile, probably using the already-in-game tiles. SS2;I like it. But the clouds in the BG could be a littel bit expanded more. SS3:I like the Idea, but the lava palette should be changed.(like SS4) And the pipe should be sticking up at least one more 16x16. SS4: Problem with palettes. The ground should be a little darkened a bit. The lava is nice here. SS5:The grass GFX's transparent place should be water-colored. It ruins the whole screen. SS6:I love the idea. Looking nice But what's up with the long shadow(?) on the wall?(in the FG) And the spike's palette could be lightened a little more, or else it's unnoticible. SS7:Let's fill in the arrow sign.(like SS5) SS8:Good. Looks challenging SS9:Yup. There shouldn't be clouds underwater... SS10:W00t! SS11:W00t/2... Where's Mario's hat? Overall, it looks very nice. There are many great part in it, but there are some mistakes that should be fixed. If they are fixed, combined with the storyline, it will be a great one like SMO Keep it up! |
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Populous Red Koopa Level: 20 Posts: 99/132 EXP: 37045 For next: 5394 Since: 03-15-04 From: Finland Since last post: 14 days Last activity: 2 days |
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I think these look great. Why those mini-mario`s dont have hats? Are they some kind of enemies? |
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ExKeeper Bullet Bill Level: 31 Posts: 397/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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it looks good except for the upside down lava out of place and a lot of palette errors, why do so many people have palette errors?!?! | |||
Cruel Justice XD Level: 55 Posts: 964/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Most of those screens were glitched and hurt my eyes. Nice concept but still needs work. | |||
Golden Yoshi Pokey Level: 41 Posts: 491/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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I personally am not overly impressed with the work you have shown. There are many palette errors and out of place objects, such as the upside-down lava, ledges without edges, and bushes in the water. I think you need to work out some of your palettes and make sure all your objects are positioned correctly, then I think it will look a lot better. Even if your levels design is kick-ass, all those errors will definitely take away from that. By the way, just curious, how come your site has the theme song to "Early Edition"? Is that actually some other song from somewhere else? |
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Rainbow Yoshi Level: 30 Posts: 359/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
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I know in you website it says Super Mario World 3, don't use that name is already been taken. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5868/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Nice storyline. Comments on the pics: Top: Looks good, but "Bowser's Time Attack" is hard to read, given that it's made of very similar shades of blue placed on a blue background. 1: Plant coming out of the ground = bad. Missing top of ground, corner doesn't connect properly, and clouds on the ground. 2: Good. The big clouds look like they're in the FG (are they?) but I'm not sure what you can do about that. 3: The mud doesn't look right, after the top tiles is just one solid colour. 4: The palettes are burning my eyes, there's upside-down mud (though properly set up this time) stuck next to dirt, no ground edge at the right on the bottom, and the plants are flying. 5: Glitched bush which shouldn't even be in the water, no top on the ground. 6: More really bad colours. 7: Still bad colours including the status bar. BG showing through the FG looks confusing and crappy, especially near the sign. Why all the blue ? blocks? 8: BG showing through FG again. 9: Too bright, again with the BG. 10: Same thing as 9. 11: Top looks glitchy. WTF is that at the right? 12: Cool. The Marios should have a different palette, though, so you can tell them apart easier. |
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Pikachu025 Shyguy Level: 17 Posts: 87/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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AHRG! MY EARS! AHRG! MY INTERNET-CONNECTION! The pics itself are ok, though... |
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PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 687/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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Well...it definately needs work . I like the plot, though. Very nice. Screen 1 - I looks a bit scrunched, for both objects and sprites. Also, that dirt to the left won't do. Screen 2 - Acceptable. Screen 3 - Seems okay, game-wise, except for the lava. The top part and the bottom part's colors don't match. It looks...not good. Screen 4 - Missing edges, upside down lava, plants OVER the lava - no, it's not good. Sorry. Screen 5 - Looks kind of hard. Might want to get rid of either the chuck or the plant. And definately get rid of the bush. Screen 6 - That palatte is terrible. Don't you agree? Otherwise, I can't really judge on the level. I just hope there's a lot more to it than that fall. Screen 7 - It's kind of hard to see with all of that blue. Though, I have to say, I like those snowmen and the snowball. Are they rexs? Screen 8 - Looks good. I think that jump is a bit hard, though. Screen 9 - Um...it seems okay. Screen 10 - Same. Screen 11 - This one looks quite good, actually. I like the palaca design thing. Screen 12 - NICE idea for the toy clones. If they're enemies, then I see why you couldn't have the top of the hat included. Also, if they are enemies, it might be a little hard to defeat them all or escape - there's so many! Well, I see that the main problems with this hack are simple things, like forgetting edges to platforms, or having a bad palette choice. Just make the levels look complete, and you'll make this game SO much better. |
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pagejs Newcomer Level: 2 Posts: 2/2 EXP: 29 For next: 17 Since: 07-18-05 Since last post: 105 days Last activity: 107 days |
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Thanks for the suggestions. You know, I never noticed the EE song on the site. It was a test I did for web design class a couple of years ago. I started making this hack in 2003, and then I don't think anyone had used the name Super Mario World 3. I'll think of something better. As for the Screens, let me explain a couple things. In the Hill Valley level, the dirt patch that looks out of place is a quicksand patch. There is a message box in front of it that lets you know about a "secret" if you fall down this area.... Let me know ways to make this look more like quicksand. Secret Death Zone: What shadow? I don't see what you are talking about. Oh, and this level is modeled after the last level of Cosmo's Cosmic adventure (a DOS game) so if anyone has played that game, you know what's at the bottom... Sunken Glacier: Thanks for the tip about the clouds underwater. I never noticed those. (Although if you think about it, there shouldn't be snowmen underwater either, but that's the fun of videogames.) The water is a swimming pool right before the ice castle. Toy Clones: I purposely made the Goombas look like Mario because in this level, Bowser made toy soldier Mario's to attack Mario by confusing him. They don't have hats mostly because they didn't fit on the Goomba sprite. The GFX were ripped from Megaman 1 for the NES. Speaking of graphics, I still need some help making tiles and stuff for my Dessert world (World 4). I have a Root beer river, Cupcake level, cookie level, etc. so if anyone can help, please do! My request has been in the ExGFX workshop for a long time, and noone has helped! Thank you and keep the suggestions coming! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - New hack: (kinda) Bowser's Time Attack! | | | |