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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Playing Acmlms hacks in snes9x | | | |
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Uranium-235 Newcomer Level: 1 Posts: 1/1 EXP: 10 For next: 1 Since: 07-18-05 Since last post: 107 days Last activity: 106 days |
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When I play them in Snes9x, the wall run thing (I'm not sure what it's called) dosen't work. And Zsnes refuses to work correctly on my computer. Anyone have any idea? |
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Bowser Goomba Level: 10 Posts: 27/29 EXP: 3807 For next: 607 Since: 03-18-04 From: USA Since last post: 67 days Last activity: 6 days |
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Have you tried the windows version of ZSnes with the game? If so, are you using the newest version of the programs? And what are the errors it gives you? You also should give the Dos version a try, to see if the game works right with it. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 990/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Heh. That triangle wouldn't work right in ANY emulator, since it doesn't have the proper tile underneath it. Try jumping right before you hit it, that might work... |
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Spel werdz rite Koopa Level: 14 Posts: 4/108 EXP: 11151 For next: 1920 Since: 07-26-05 From: Murrieta CA Since last post: 8 hours Last activity: 8 hours |
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FLY UP! Seriously... BMF is right. The "wall triangle" (I think it's called) in LM is a 16x32 tile. Iy requires the proper ground tile shown under the triangle to support it. Nothing that a little ASM work wont fix. (edited by Spel werdz rite on 07-27-05 12:28 PM) (edited by Spel werdz rite on 07-27-05 12:37 PM) |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 655/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Acmlm, that | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6112/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, really. How people can make something and release it without testing it just blows my mind. Though this is an OLD hack. |
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Nintendude Koopa Level: 14 Posts: 58/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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Holy Mother of Nintendo!!!!!!!!!!!!! Even I don't play old hacks like that! | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 3326/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Mr.Nintendo Why not? I'm sure that a lot of old hacks are better than anything that 80% of the rom hacking community is making today. |
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Nintendude Koopa Level: 14 Posts: 65/107 EXP: 11219 For next: 1852 Since: 07-22-05 From: Ventura,California,USA Since last post: 20 days Last activity: 16 days |
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I don't know about anything, but i like newer ones more. | |||
Acmlm Torosu heh Level: 51 Posts: 1157/1173 EXP: 981994 For next: 31944 Since: 03-15-04 From: Somewhere that isn't outside of Sherbrooke, Québec, Canada Since last post: 39 days Last activity: 3 hours |
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Which hack is that from? It's not Strange Mario World, so it's not mine I did use that broken triangle thing at least twice though (Lunar Magic wasn't much more than a level editor back then either, so no easy way around it without messing up the floor), but it's still possible to walk up on the wall if you jump at the right time ... otherwise I wouldn't have left it in |
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