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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Ball n' Chain Problem | | | |
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XPeter Fuzz Ball Level: 42 Posts: 586/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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i'm having a small problem with the Ball n' Chain. Whenever more than 3 appear on the screen during gameplay, a quarter of one of the balls temporarily disappears. Anybody know how to fix this? | |||
Ikuzou Cheep-cheep Level: 19 Posts: 141/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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I tried it and it happened to me too. Except I only got to place 2 correctly... I guess the sprite takes many resource(?). It'll effect the level's level(lol), but it's unavoidable. |
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Glyph Phoenix Level: 39 Posts: 379/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Of course it's avoidable. Don't place 3 of those sprites on the same screen. Really, though, look at those damn chains. Each link in the chain is a 16 X 16 sprite, and each ball is 4 16 X 16 sprites. That's a lot of sprites. So if the twenty-fourth of those 16 X 16 sprites (not counting Mario or your item box) doesn't want to load on you... I'm not sure of what exactly causes the sprite limit, but a really easy solution is not to use three at once. |
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Golden Yoshi Pokey Level: 41 Posts: 492/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Go into the "Change Properties In Sprite Header" and change the sprite memory to 0E. I think that is the one ideal for the Ball n' Chains. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Ball n' Chain Problem | | | |