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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Terranigma - ASM Hacking? | | | |
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Spirit Newcomer Level: 1 Posts: 1/1 EXP: 10 For next: 1 Since: 07-16-05 Since last post: 108 days Last activity: 80 days |
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I was wondering if anyone had done any ASM hacking on Terranigma? More specifically, perhaps found a way of making the font a VWF if possible? A bit more off-topic, but I was looking at it (Terranigma) and I'd like to learn how to hack roms using ASM and other things. I figure the best place to start would be the NES before the SNES, but I'd appreciate any helpful tips anyone can give me to get me started. |
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Ok Impala! Buzzy Beetle Level: 31 Posts: 351/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! I don't know but your best bet would be to contact some translation groups that translated this game. Take a look at http://dorando.emuverse.com for links. (edited by Ok Impala! on 07-16-05 09:44 AM) |
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Heian-794 Red Super Koopa Level: 44 Posts: 742/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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If they made a variable width font, they could pack a lot more text in. I played most of the Japanese version and the first parts of the English version and was amazed at how much was left out. A retranslated version would be a lot better than the original -- nothing like those fan retranslations of FFVI which basically say the same thing. | |||
d4s Panser Level: 29 Posts: 256/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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in theory, you could add a vwf to every snes game as long as you have some free vram space. vwfs are no newbie tasks, though. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5802/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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How do you make VWF anyway? AFAIK you need to make each tile in the text box a separate tile in VRAM, and draw the letters in, is that the right way to do it? | |||
d4s Panser Level: 29 Posts: 257/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by HyperHacker your font in the rom usually has seperate tiles for each letter. this is how my vwf in bof2 works: -reserve one textline (typically 30 2bpp tiles) worth of space in wram. -dma all tiles for that line to vram every nmi -set up tilemap -load letter, draw to that buffer. -keep track of position and width of letter in buffer. -load next letter, shift right by width of last letter(s) -repeat and draw next letter of course, its a lot more complicated than that, but thats how it works in a nutshell. (edited by d4s on 07-16-05 01:20 PM) (edited by d4s on 07-16-05 01:21 PM) (edited by d4s on 07-16-05 01:23 PM) (edited by d4s on 07-16-05 01:23 PM) (edited by d4s on 07-16-05 01:24 PM) |
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