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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Reznor Room | | | |
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SoNotNormal Fuzzy Level: 34 Posts: 39/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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What is the level address of the Reznor room? Made a fortress, and am at the boss door, but don't know which level to make it teleport to, since none of the boss rooms can be rendered. Anyone know? Also, after a fortress/castle/palace is beaten, i use the "Destroy level tile" setting, but instead of destroying the tile, my whole screen becomes all messed up, and Mario moves in random directions endlessly. Anyone know how to fix either of these problems? Thanks | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1842/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Level DF is a Renzor battle. | |||
Mattrizzle Paragoomba Level: 14 Posts: 21/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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D5, E2, 195, and 1DE are Reznor as well. | |||
Link2004 Bit Level: 25 Posts: 110/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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1. For reznor or boss levels, open up a sepreate lunar magic, open the orginal rom, go to an old fortresss or koopa kid castle and follow the exits untill you get to a boss door,then use that exit level to the boss you want to fight.(We should make a list of where the boss levels are) 2. Make sure the event that you use when you pass that castle matches your destroy level tile settings. Make sure you also set a path to your destination, and set a "Direction to enable when you pass that level" Hope that helps |
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Mattrizzle Paragoomba Level: 14 Posts: 22/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Here is the list of boss levels that can't be rendered by LM: Reznor: 95, D5, D9, DF, E2, 195, 1DE Larry: 96, 196 Iggy: 97, 197, 1F6 Ludwig: 98, D9, 198 Roy: 99, CC, 199 Morton: 9A, E5, 19A Bowser: 9B, 19B, 1C7 |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1277/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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That's a lot. So, why were there so many, when there aren't that many bosses in the game? | |||
SoNotNormal Fuzzy Level: 34 Posts: 40/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Interesting, thank you got the reznor working, but I still can't seem to get destory level tile settings right. I set a path to enable and both events the same, but mario still goes nuts. Whats happening? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Reznor Room | | | |