Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Reznor Room | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
SoNotNormal

Fuzzy
Level: 34

Posts: 39/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-15-05 06:28 PM Link | Quote
What is the level address of the Reznor room? Made a fortress, and am at the boss door, but don't know which level to make it teleport to, since none of the boss rooms can be rendered. Anyone know? Also, after a fortress/castle/palace is beaten, i use the "Destroy level tile" setting, but instead of destroying the tile, my whole screen becomes all messed up, and Mario moves in random directions endlessly. Anyone know how to fix either of these problems? Thanks
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1842/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-15-05 07:38 PM Link | Quote
Level DF is a Renzor battle.
Mattrizzle

Paragoomba
Level: 14

Posts: 21/75
EXP: 12123
For next: 948

Since: 11-19-04
From: Louisville, Kentucky, USA

Since last post: 3 days
Last activity: 5 hours
Posted on 07-15-05 08:07 PM Link | Quote
D5, E2, 195, and 1DE are Reznor as well.
Link2004

Bit
Level: 25

Posts: 110/254
EXP: 85703
For next: 3917

Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 07-15-05 08:33 PM Link | Quote
1. For reznor or boss levels, open up a sepreate lunar magic, open the orginal rom, go to an old fortresss or koopa kid castle and follow the exits untill you get to a boss door,then use that exit level to the boss you want to fight.(We should make a list of where the boss levels are)

2. Make sure the event that you use when you pass that castle matches your destroy level tile settings. Make sure you also set a path to your destination, and set a "Direction to enable when you pass that level"

Hope that helps
Mattrizzle

Paragoomba
Level: 14

Posts: 22/75
EXP: 12123
For next: 948

Since: 11-19-04
From: Louisville, Kentucky, USA

Since last post: 3 days
Last activity: 5 hours
Posted on 07-15-05 11:17 PM Link | Quote
Here is the list of boss levels that can't be rendered by LM:
Reznor: 95, D5, D9, DF, E2, 195, 1DE
Larry: 96, 196
Iggy: 97, 197, 1F6
Ludwig: 98, D9, 198
Roy: 99, CC, 199
Morton: 9A, E5, 19A
Bowser: 9B, 19B, 1C7
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1277/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-15-05 11:19 PM Link | Quote
That's a lot. So, why were there so many, when there aren't that many bosses in the game?
SoNotNormal

Fuzzy
Level: 34

Posts: 40/793
EXP: 248340
For next: 5311

Since: 07-01-05
From: Canada, eh?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-16-05 12:25 AM Link | Quote
Interesting, thank you got the reznor working, but I still can't seem to get destory level tile settings right. I set a path to enable and both events the same, but mario still goes nuts. Whats happening?
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Reznor Room | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.020 seconds.