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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Has anyone ever considered producing something capable of editing Metroid Prime 2 | | | Thread closed |
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BGNG Snifit Level: 22 Posts: 131/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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I'm tellin' ya, that's a great game. How hard could it be to make an editor? (For those of you who completely missed the humor, you're not allowed to reply) |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 3080/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Sure... give me a few decades to figure out how the game works And another few to code |
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Chickenlump Level: 41 Posts: 641/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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I'm going to have to ask that whoever makes this editor, for the love of pete, PUT PARTICLE EFFECTS IN THE GUI!! That wasn't a request... *cracks whip* |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 633/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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That's a brilliant idea! I can't believe nobody has thought of doing it yet! I mean, the actual technical details are none too hard. Just have to unpack the files on the disk image, make a computer program that batch searches all the files for something that looks like the landing site (it has a distinctive shape, any of us could re-produce an accurate listing of its geometry off the top of our heads I'm sure, and the program would just translate the geometry into every known 3D format and search with them all. Nothing complex, probably just an hour of coding). Since the starting area is always the first area listed in the pointer table, (and no game has ever been released without a centralized pointer table to all of the areas in the game, because Nintendo passed a law about that through the International Japanese Parlament) we'd just have to use a similar search function to search every type of pointer known, and we'd already know where all the data was and their formats! And then for the editor, we could do a ton of work with emulating the proper graphics drawing code and stuff, but I really think that's the past. The editors of the future will tie in with an emulator and follow all the data coming into the game, and let the user edit the geometry in RAM while playing the game, then trace the route the data took backwards and apply the change to the original image. Now, the biggest problem we have here is that GameCube emulation sucks. So to get our hacks on, I think we should crack open our GCs and run the data line that goes from CD to chip through the computer -- a simple program could IPS patch all the data on the fly. |
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BGNG Snifit Level: 22 Posts: 132/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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I'm way ahead of you, Squash Monster. Just now, I consulted a professional about what a pixel is, so we're not too far from the finished product. | |||
Chickenlump Level: 41 Posts: 642/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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I have my copy of Qbasic all set up and ready, now somebody, anybody, send me the ROM! It's not a request... |
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BGNG Snifit Level: 22 Posts: 134/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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You don't have it? Omigosh you're so dumb! Just type it into Google or something. EVERYONE has it. Okay, here it is: MetroidPrime2_(U)_[!].gcn (edited by BGNG on 07-11-05 10:33 PM) |
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The Kins Kodondo Level: 38 Posts: 534/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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brb doods asking one of the retro guys for level format details | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 199/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Oh! Maybe I can boot up the 'ol rom corruptor and take 10 miniutes to find all the stats and stuff! | |||
Imajin Buster Beetle Level: 34 Posts: 436/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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I think I can Make an Editor, I just need to learn how to program (can someone do this part for me it seems hard), use hex (can someone do this part for me it seems hard), and find the data (can someone do this part for me it seems hard). | |||
Chickenlump Level: 41 Posts: 643/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by The Kins I'm afraid the level format is in raw HEX... This is going to cause some problems... |
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Jathys Red Goomba Level: 11 Posts: 29/48 EXP: 5916 For next: 69 Since: 12-21-04 Since last post: 8 days Last activity: 8 days |
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After an hour of looking at the game, I've determined that the level format is nearly identical to that of Super Metroid. The only difference is that there is an extra byte to set Y position of each tile and BTS comes immediately after the tile property bytes (ie- 4 bytes per tile, instead of 3). Graphics are going to be tricky, but levels will actually be quite simple. |
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Fx3 Shyguy Level: 13 Posts: 70/80 EXP: 10252 For next: 15 Since: 04-11-05 From: Brazil Since last post: 98 days Last activity: 34 days |
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Nice joke, Jathys... I suppose this topic should be locked? :| |
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Jaspile Red Koopa Level: 20 Posts: 115/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Well, Nintendo likes to make use of its past games ; so guess what ? I found out that the dark & light worlds engine was taken from Zelda3; so, converting the SNES asm into NGC asm, we can surely copy the magic mirror routine to add an item in MP2 to change between both worlds anytime anywhere (actually I don't know if that is already possible in the game, I haven't finished it yet) That's a nice step in hacking that game, isn't it? |
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RT-55J Ninji Level: 23 Posts: 146/240 EXP: 65287 For next: 2436 Since: 12-29-04 Since last post: 9 hours Last activity: 9 hours |
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I am currently programming a custom build of Dolwin 18321.32987 that add a whole planetload of debugging features. I currently am making astounding progress. I've alread programmed a tracer, model/texture exporter, and several other doohickeys that I have no clue on what they are. I even coded in the ability to automatically make a level editor for any game that it is running. In fact, I just made a private server for PSO. I even have finished coding it in the time I have typed this post. You can get it here. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5692/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by BGNG OMFG! He's posting ROMs! Well technically it's an ISO so I guess it's OK. BTW I started working on the editor. I'm new to this sort of thing but I'm learning really fast... so far I can almost make a program that says Hello! I bet I'll have the editor finished tonight! Oh BTW does anyone know how to open files, read pointers, decompress data, render 3D, edit 3D coordinates, recompress data, and write to files? (Seriously, though, I think he gets it. ) (edited by HyperHacker on 07-12-05 12:09 AM) |
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NEONswift Rope Level: 19 Posts: 90/117 EXP: 30883 For next: 4894 Since: 03-17-04 From: England Since last post: 24 days Last activity: 1 day |
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Dudes you fucking crack me up As impressive as an editor like this would be I wouldnt really be that keen on it. Itd sorta be like editing Doom3 levels or making a half life multiplayer map. The hacking scene is based around retro consoles and should remain so. The N64 is previous generation and soon to be two generations old. Anyway hard enough to hack a snes game let alone a current gen Next we'll all be needing hacking development teams to do the work! |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 2051/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Originally posted by HyperHacker n00b. |
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BGNG Snifit Level: 22 Posts: 135/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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Breakthrough, guys. Turns out that Metroid Prime 2 was made using a computer. That will surely aid us in our conquest. | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1225/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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We also know the computer they used had a keyboard. That is crucial! I bet half the people that post here don't even have one! This could cause some problems for user compatibilities... |
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Acmlm's Board - I2 Archive - Rom Hacking - Has anyone ever considered producing something capable of editing Metroid Prime 2 | | | Thread closed |