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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Killer Items | | | |
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MaxPower182 Micro-Goomba Level: 6 Posts: 6/16 EXP: 712 For next: 195 Since: 07-01-05 From: Top Secret Area Since last post: 60 days Last activity: 41 days |
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For some odd reason, in the 2nd level of my hack, sometimes items like mushrooms and flowers hurt Mario. This is strange because it doesn't happen all the time and its only happened to me on that level. Has anyone ever encountered this bug before and knows how to fix it? | |||
Cruel Justice XD Level: 55 Posts: 933/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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I wouldn't change it, as a matter of fact, it could come to your advantage for a unique hack. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6867/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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What the hell, CJ. Yes, it'd be unique, but it'd also suck. | |||
Surlent サーレント Level: 49 Posts: 911/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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Did you use jonwil's Blocktool or messed otherwiese with the header or other data ? You could write down the settings and/or export the level (and if you want) and upload it, so other one might want to examine upon it (if it can be reproduced and is not affected by the ROM).. Maybe you really ran into a glich, but which seem to be minor since you are the first one who mentioned that. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Killer Items | | | |