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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 pipe demo... with corners | | | Thread closed |
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Big Al 214 Goomba Level: 8 Posts: 2/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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Wow. Looks great so far! Keep up the awesome work!! Can't wait for the final draft and the Block Tool add-ons! I also noticed that in slippery levels sometimes Mario pops out and you can't move him. I don't know if anyone picked that up, but I guess it's another bug that needs to be fixed. Still looking great tho! Keep it up! | |||
ExKeeper Bullet Bill Level: 31 Posts: 392/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by HyperHackerwell then that is a bug that needs to be fixed, it probably can be fixed |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5621/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I don't know how you plan to fix it... Mario's touching two corner pieces, both telling him to move a different way. | |||
Keikonium Banned Level: NAN Posts: 1630/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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What would be really cool is a "T" pipe. It would be a vertical pipe that connects to the MIDDLE of a horizontal pipe. Then when mario got to the middle intersection, the player would have to press left or right to indicate the direction that wants to be travelled. But first you should fix the bugs that are in the current cornors. Since these pipes don't work very well underwater, do they still work under icy conditions? Just wondering. I can't wait for the bug free final versions! |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5627/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That is a cool idea. If mikey doesn't do it, I just might. | |||
DJ Bouche Level: 11 Posts: 31/35 EXP: 5060 For next: 925 Since: 03-15-04 From: Bligh Park, NSW, Australia Since last post: 108 days Last activity: 14 days |
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Originally posted by Keikonium A secondary version of that where it would choose direction randomly would be cool too |
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Pikachu025 Shyguy Level: 17 Posts: 82/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Let's say I make this pipe: The arrows indicate how it currently works. Now my question: How can I make the pipe move Mario like this? Is this even possible with the current setup? I remember a pipe that worked like the second pic in Demo World's desert-world... |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 49/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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I found a bug, it's scrolling related, and in this particular case I doubt it's fixable. If you go through a pipe in an autoscrolling level, the game freezes. That's all. |
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Cruel Justice XD Level: 55 Posts: 942/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Why the hell would you put those pipes in an autoscrolling level!? I think it may be because two things scrolling at once mess things up a bit. You know how the game kinda pauses when you use the pipes? Maybe that's why? |
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Keikonium Banned Level: NAN Posts: 1716/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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The pipes should be useable under all conditions. Even if it is stupid and makes no sense. Pipes in an auto scrolling level would be great I think. I have a question that would be great if someone tested out: How do the pipes work in no vertical/horizontal scroll levels? Cause the screen HAS to scroll doesn't it? Does it freeze the game? Work fine? I would test it but I'm lazy. |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 51/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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The pipes scroll Mario, and Mario scrolls the screen. I put a horizontal pipe on layer 2 and made it so layer 2 doesn't move, so I entered the pipe, and then the pipe started scrolling across the level with mario in it, because it was making mario scroll, which was making layer 1 scroll and layer two be constant with the screen, so mario wasn't moving anywhere, at least relative to the pipe. When it got to the end of the level, layer 1 stopped scrolling and the pipe spit mario out of the other end. It gave the effect that Mario entered the pipe, it moved to the end of the level, then it exited him there. I don't know why the game would freeze in autoscrolling levels, because on levels with layer 1 autoscrolling, Mario doesn't make the level scroll, so the pipes should work. Although it may be an issue of everything but Mario freezing, and possibly the freezing doesn't mix with autoscrolling all too well... (edited by dark ludwig on 07-12-05 09:13 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1182/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Awsome work MikeyK, I'm glad I saw this demo. My suggestion for the ice and water levels glitch is to load the current values for those settings into RAM, and then while mario is in the pipe set it so the game acts like a regular level, then restore the settings when mario exits the pipe. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5732/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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When you say the game freezes, what exactly do you mean? Like everything stops completely, it crashes, or it just hangs there with the music and animation still playing but doesn't do anything? If it's just hanging there, it's probably just because the auto-scroll code and the pipe's scroll code are fighting. You could always disable auto-scroll until Mario exits the pipe, too. |
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Glyph Phoenix Level: 39 Posts: 349/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Working in autoscroll levels would be so awesome. You could create a scrolling level using the FAST setting where you'd have to jump through pipes really fast otherwise you'd scroll right into a pit or spikes or something. MikeyK really went above and beyond the call of duty with these. Go him. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1205/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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It would be awsome, GP. All I think you would need to do is take the actions HH and I prescribed, and it should fix the glitches with the pipes. | |||
Glyph Phoenix Level: 39 Posts: 350/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Listen, DF. I can't even do a JML or JSL without having Super Mario World crash miserably. I'm just going to have to wait with everybody else on this one. | |||
Kirby Mario Goomba Level: 7 Posts: 3/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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I like it but i need to know how to get the graphics for the corners. My hack wont be complete without it! | |||
Link2004 Bit Level: 25 Posts: 161/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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No bumping threads. This is like a month old... | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2038/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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1) Draw the graphics yourself. 2) Don't bump old threads. "You are here because the thread is about to be destroyed." |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 pipe demo... with corners | | | Thread closed |