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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - General Project Screenshot Thread | | | |
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NEONswift Rope Level: 19 Posts: 88/117 EXP: 30883 For next: 4894 Since: 03-17-04 From: England Since last post: 24 days Last activity: 1 day |
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Yeah BGNG keep up the great work on the editor its looking brilliant....i recon itll be better than the 64dd version too seeing as it has mouse support....it has mouse support right? Here's some more pictures several are continuations of my beach area which started off small and has now become annoyingly ambitious. I spent way to long working on GFX (thanks Daisuke again for you beach tileset. ) |
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SePH Geldman Level: 33 Posts: 364/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Awesome NEONswift, simply brilliant use of tiles. Can't wait to play this | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 705/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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ding dong behold the new Giant World and what it looks like Kind of a deviation from how it looked originally, but I like it. All pretty colored with new giant enemies (and wait until you guys see the next enemy I'm cooking up) And that's right, Luigi's going DOWN a giant pipe. Something not doable in the original SMB3. I roxorz. (edited by DahrkDaiz on 07-10-05 10:34 PM) |
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Ringodoggie Snifit Level: 27 Posts: 235/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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That's awesome DD! BTW, are those real turn blocks from SMW? | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 706/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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nope but they do have a purpose beyond just looking pretty and the new enemy I'm working on has something to do with it | |||
Setzer Popo Level: 36 Posts: 371/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Fear the giant kuribo's shoe. | |||
BlueSonic Micro-Goomba Level: 7 Posts: 17/19 EXP: 951 For next: 497 Since: 06-23-05 From: Finland Since last post: 113 days Last activity: 112 days |
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Originally posted by HyperHacker |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 975/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Wow, DahrkDaiz, that new Giant World is awesome! I like the triangle-things in the background, too. They look cool. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5683/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by BlueSonic Hence the . I always believe there should be 2 different tools for a particular purpose, so that if one won't work, the other can do it. |
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Googie Surarok Level: 39 Posts: 442/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Here's some changes I did to Wario 3... Whad'ya fellas think? |
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Golden Yoshi Pokey Level: 41 Posts: 487/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Here's a screen of the level I'm currently working on in SMW2+, 5-4: Sluggy The Unshaven's Fort. |
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insectduel Red Cheep-cheep Level: 19 Posts: 1/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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My Newest Project is gonna be here. It is called SMB3 the lost levels for Super NES. (Screencaps will be here soon) This hack has more levels than the NES version. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 903/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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I played around. |
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xZeaLitYx Cheep-cheep Level: 23 Posts: 117/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
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I'll make a bigger update when the Cathedral is completed, but for now, here's a little something. It's a preliminary Lucca portrait; I'm getting the nose added back on, by the way. It's CuteLucca's fanart but the lower face really messed when I resampled it to 50 x 50 pixels. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1817/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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In the same vein as the Unkillable shots, here's another project I got: |
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Xenesis Xenon Level: 10 Posts: 31/44 EXP: 4114 For next: 300 Since: 04-17-05 From: Australia Since last post: 1 day Last activity: 1 day |
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Well, I'm working on getting a complete AW2 CO editor done, but in the meantime, I can do most of what I want by hex, paint, and unLz. Here's just a few screenies (Stat screen shots are boring) |
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SePH Geldman Level: 33 Posts: 366/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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I finally found a way of having the dungeon sprites work on the overworlds without them glitching. Now I just need to fix some palettes and everything will work just perfectly. I believe I could do just the same with the overworld sprites and have them in the dungeons for some interesting diversity. |
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xZeaLitYx Cheep-cheep Level: 23 Posts: 120/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
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The new Medina harbor. |
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Kanji Red Goomba Level: 12 Posts: 10/47 EXP: 7874 For next: 47 Since: 03-15-04 Since last post: 62 days Last activity: 19 days |
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Very nice, Zeality. What's with the small rock on the peninsula, though? Is that a special area, or just a small mountain? Something about it looks odd. |
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xZeaLitYx Cheep-cheep Level: 23 Posts: 121/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
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Thanks. To my knowledge, it was never used in Chrono Trigger. It is a small rock, though, and I plan for it to have some...kind of significance in the story, or be accessible later, or something. For now, it's just decoration. By the way, other two new houses are the Medina Guardhouse and the Ferry Dock. Porre's was sadly turned into an army storehouse (not that I've even tried to edit the ferry's path on the Overworld). |
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