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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - General Project Screenshot Thread | |
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NEONswift

Rope
Level: 19

Posts: 88/117
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Since: 03-17-04
From: England

Since last post: 24 days
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Posted on 07-11-05 03:02 AM Link | Quote
Yeah BGNG keep up the great work on the editor its looking brilliant....i recon itll be better than the 64dd version too seeing as it has mouse support....it has mouse support right?

Here's some more pictures several are continuations of my beach area which started off small and has now become annoyingly ambitious. I spent way to long working on GFX (thanks Daisuke again for you beach tileset. )


SePH

Geldman
Level: 33

Posts: 364/459
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Since: 06-23-04
From: Québec
Caliss de libéraux

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Posted on 07-11-05 04:09 AM Link | Quote
Awesome NEONswift, simply brilliant use of tiles. Can't wait to play this
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

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Since: 03-15-04
From: K-Town

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Posted on 07-11-05 07:34 AM Link | Quote
ding dong behold the new Giant World and what it looks like





Kind of a deviation from how it looked originally, but I like it. All pretty colored with new giant enemies (and wait until you guys see the next enemy I'm cooking up)

And that's right, Luigi's going DOWN a giant pipe. Something not doable in the original SMB3. I roxorz.


(edited by DahrkDaiz on 07-10-05 10:34 PM)
Ringodoggie

Snifit
Level: 27

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Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
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Posted on 07-11-05 08:29 AM Link | Quote
That's awesome DD! BTW, are those real turn blocks from SMW?
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

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Since: 03-15-04
From: K-Town

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Posted on 07-11-05 08:37 AM Link | Quote
nope but they do have a purpose beyond just looking pretty and the new enemy I'm working on has something to do with it
Setzer

Popo
Level: 36

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Since: 04-22-04
From: Not Florida. because I'm going to sink it.

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Posted on 07-11-05 09:40 AM Link | Quote
Fear the giant kuribo's shoe.
BlueSonic

Micro-Goomba
Level: 7

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Since: 06-23-05
From: Finland

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Posted on 07-11-05 04:29 PM Link | Quote
Originally posted by HyperHacker

WTF? This is still in development? I thought it died years ago. Suppose I may have some competition then. You write your own decompression code?


It never died, development was just stopped. And there's no need for "competition", both map editors can co-exist peacefully

You're Hack-O-Matic looks cool, and it has a lot stuff mising in GoldMap (such as Pokemon and Attack editor). I wrote my decompression code based on from Xeon's decompression code (actually I just ported it to Delphi), the decompressions is quite nasty indeed.
Peardian

Lava Lotus
The Uncanny Mario Art Master
KvSG #87 is up!
No Trouter yet...

Halloween's over... Turkey time!
Level: 58

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Since: 07-01-04
From: before 3:00 - school, after 3:00 - Pearl Island

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Posted on 07-11-05 10:08 PM Link | Quote
Wow, DahrkDaiz, that new Giant World is awesome! I like the triangle-things in the background, too. They look cool.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 07-12-05 02:13 AM Link | Quote
Originally posted by BlueSonic
And there's no need for "competition", both map editors can co-exist peacefully

Hence the . I always believe there should be 2 different tools for a particular purpose, so that if one won't work, the other can do it.
Googie

Surarok
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Since: 03-15-04
From: Corona Queens New York

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Posted on 07-12-05 07:04 AM Link | Quote
Here's some changes I did to Wario 3...





Whad'ya fellas think?
Golden Yoshi

Pokey
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Since: 03-15-04
From: Edison, NJ

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Posted on 07-12-05 08:15 AM Link | Quote
Here's a screen of the level I'm currently working on in SMW2+, 5-4: Sluggy The Unshaven's Fort.

insectduel

Red Cheep-cheep
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Since: 07-12-05
From: ilex forest

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Posted on 07-12-05 09:49 PM Link | Quote
My Newest Project is gonna be here. It is called SMB3 the lost levels for Super NES. (Screencaps will be here soon) This hack has more levels than the NES version.
KawaiiImoto-e

Hammer Brother
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Since: 03-15-04
From: In my own little complicated dreamworld

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Posted on 07-12-05 10:45 PM Link | Quote
I played around.

xZeaLitYx

Cheep-cheep
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Since: 04-13-04

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Posted on 07-13-05 12:16 AM Link | Quote
I'll make a bigger update when the Cathedral is completed, but for now, here's a little something. It's a preliminary Lucca portrait; I'm getting the nose added back on, by the way. It's CuteLucca's fanart but the lower face really messed when I resampled it to 50 x 50 pixels.

Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

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Since: 03-19-04
From: Catgirl Central

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Posted on 07-13-05 07:18 PM Link | Quote
In the same vein as the Unkillable shots, here's another project I got:

Xenesis Xenon

Level: 10

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Since: 04-17-05
From: Australia

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Posted on 07-13-05 10:28 PM Link | Quote
Well, I'm working on getting a complete AW2 CO editor done, but in the meantime, I can do most of what I want by hex, paint, and unLz.





Here's just a few screenies (Stat screen shots are boring)
SePH

Geldman
Level: 33

Posts: 366/459
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Since: 06-23-04
From: Québec
Caliss de libéraux

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Posted on 07-14-05 06:52 AM Link | Quote


I finally found a way of having the dungeon sprites work on the overworlds without them glitching. Now I just need to fix some palettes and everything will work just perfectly. I believe I could do just the same with the overworld sprites and have them in the dungeons for some interesting diversity.
xZeaLitYx

Cheep-cheep
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Posted on 07-14-05 07:08 AM Link | Quote


The new Medina harbor.
Kanji

Red Goomba
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Since: 03-15-04

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Posted on 07-14-05 07:21 AM Link | Quote
Very nice, Zeality.
What's with the small rock on the peninsula, though? Is that a special area, or just a small mountain? Something about it looks odd.
xZeaLitYx

Cheep-cheep
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Since: 04-13-04

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Posted on 07-14-05 08:48 AM Link | Quote
Thanks. To my knowledge, it was never used in Chrono Trigger. It is a small rock, though, and I plan for it to have some...kind of significance in the story, or be accessible later, or something. For now, it's just decoration.

By the way, other two new houses are the Medina Guardhouse and the Ferry Dock. Porre's was sadly turned into an army storehouse (not that I've even tried to edit the ferry's path on the Overworld).
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