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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Background Issues | | | |
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SoNotNormal Fuzzy Level: 34 Posts: 6/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Looks like I have all my problems solved at last - except one . . yes, its another problem. No surprises there!! I downloaded a BACKGROUND from ExGFX workshop. Now I know how to do tilesets, but I don't know how to do backgrounds, since there is no Map16PageG.bin, but there are a LOT of other files (Map16FGG.bin, blahblahblah.tpl, etc.) How do I use them? Also, when I try to load a background from a different map to the one I'm currently on, it garbles up on me (example - castle levels) How do I fix this? Thanks =) |
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ExKeeper Bullet Bill Level: 31 Posts: 379/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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1. take the map 16 file and place it in the same folder as the rom 2. take the ExGFX file(s) and place them in the folder called ExGraphics 3. open LM 4. go to the level 5. open the 16x16 tilemap editor 6. go to a blank page 10-1F 7. press F3 and F9 8. press the yellow mushoom 9. bypass the FG/BG GFX (BG1) to whatever the number at the end of the ExGFX file was 10. if there is a sample level, open it from the file->open level from file and save to a blank test level 11. go back to the level and copy the BG from the level you saved the sample level to 12. if it looks like garbage tiles, press pgup/pgdown to get it right 13. then go under file->palettes->import palette form file and open the tpl or mw3 file whichever is there 14. save the level |
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SoNotNormal Fuzzy Level: 34 Posts: 7/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Thanks, I see what you mean but the BG still appears as garbage tiles. I must've have done something wrong. Also, I understood everything you said except the part about the sample level (10) | |||
Krono Goomba Level: 8 Posts: 19/28 EXP: 1952 For next: 235 Since: 05-12-05 Since last post: 85 days Last activity: 32 days |
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I think I've also been having a similar problem, specifically with the Yoshi's Island graphics. They always appear as garbled stuff for me, regardless of whatever I do. The only thing I can think of is that these ExGFX need a few extra steps that I've been missing, compared to the other ones which always worked for me. The ones I'm talking about are in the ExGFX workshop. | |||
SoNotNormal Fuzzy Level: 34 Posts: 11/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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its not really the sprites I'm having a problem with - its the background. There are tilesets and there are BGs in ExGFX workshop - the BGs dont have Map16PageG.bin file, but they have other files, and I dont know what do to with them. I understand the steps above, but I get stuck on step 10. At the very end of it all, I can see my BG, but its still all garbled and messed up. |
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