Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - My w.i.p Zelda 3 Hack -Small update- | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
SePH

Geldman
Level: 33

Posts: 343/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 07-05-05 02:36 AM Link | Quote
Originally posted by Euclid
Try doing this: Start your save from sanctuary and get to the closest forest on a save which is on part 2 (you can tell by going into the subscreen and see if it's showing the crystals or the pendants). Because that works fine for me.

---

Not when you run out of ideas

On a side note, i wish i had your motivation right now....

---

Entrance 25 works fine on mine, or are you refering to room 40 (which is points to) because that works fine too.



OK, for the part two thing I guess I'll want to play through all the game before the beta testing phase, so that way I'll be entirely sure that it's not corrupted at all. I'll try your tip too just in case my savestate wasn't good

---

Don't worry I have plenty of ideas, the worst flaw I had was my lack of dungeon knowledge, but hey, all those tips you gave me in that dungeons comments text file really helped me in a positive way.

Oh come on Euclid, I don't know why you don't have any motivation right now.. You see, I wish I was in your situation right now. You have all of your dungeons done, most of overworlds aswell, more monologue changes then I've ever seen... how good is that?? Do you need more pushing like last time j/k Anyway it's your life and only you can move it the way you like

---

Errr.. about that dungeon entrance 25, yes it's room 40. What I did when the crash occured was to wipe out all the room including the header which had the water twin tag in it. For some reason my rom didn't liked it when I entred it from outside. So right now, I decided to skip that dungeon to concentrate on another one until I find a solution
KTurbo

Paragoomba
Level: 15

Posts: 44/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 07-06-05 11:38 PM Link | Quote
Sorry if I bump this thread. But I have a question. Is it possible to make Link hold the bomb instead of putting it on the ground when you use it? I've seen that you have ripped of some things from OoT (Which is good, I think OoT is the best Zelda game evah), and that bomb thing would be another thing taken from OoT (And more Zelda games as LA).
SePH

Geldman
Level: 33

Posts: 357/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 07-07-05 03:17 AM Link | Quote
I don't really care about all that technical stuff normally, but I gotta say you sure have good ideas everytime I see a post from you..

Actually I'd like to see that thing happen. I hate it when I have to pickup the bomb each time I use one...

That would probably require large ASM work if it was possible to do. (I'm not the man of the situation in this case.)

The best solution would be to ask asm hackers about it.
Heian-794

Red Super Koopa
Level: 44

Posts: 738/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 07-07-05 01:35 PM Link | Quote
Originally posted by Myster Mask
Incluso para una actualizaci
SePH

Geldman
Level: 33

Posts: 359/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 07-07-05 05:55 PM Link | Quote
Well as a mather of fact, the font was edited before I undergone though the new overlay layout, see:



I restored the original one because the new one was just too big for the new layout.

You are free to make one if you wish, I'm looking for something that have the same size as the original one.
richyawyingtmv

Koopa
Level: 15

Posts: 26/116
EXP: 14829
For next: 1555

Since: 06-14-05

Since last post: 15 hours
Last activity: 14 hours
Posted on 07-07-05 07:44 PM Link | Quote
Just wondering, has anything been changed in the way of enemy/boss graphics and possibly functions/behaviour? I suppose it would be pretty good to have bosses acting different to in the original Zelda 3, seeing that most people know how to beat them easily. Even if the only thing changed is the amount of hits required.
SePH

Geldman
Level: 33

Posts: 360/459
EXP: 219339
For next: 9840

Since: 06-23-04
From: Québec
Caliss de libéraux

Since last post: 6 days
Last activity: 14 hours
Posted on 07-07-05 08:06 PM Link | Quote
Graphically I can safely say I changed Mothula.. and a few sprites.

Technically the bosses will have their health tweaked depending when in the game you fight them. But as for how they'll act, I can't change that for now. But bosses battle might get harder then the original game.. I mean you won't fight them all in simple squared rooms.
Euclid

Cheep-cheep
Level: 23

Posts: 182/193
EXP: 65528
For next: 2195

Since: 03-15-04
From: Australia

Since last post: 24 days
Last activity: 7 days
Posted on 07-08-05 08:18 AM Link | Quote
Originally posted by richyawyingtmv
Just wondering, has anything been changed in the way of enemy/boss graphics and possibly functions/behaviour? I suppose it would be pretty good to have bosses acting different to in the original Zelda 3, seeing that most people know how to beat them easily. Even if the only thing changed is the amount of hits required.


AI hacking is not as easy as it sounds....

but then any boss is easy if you have those invincible capes/staffs, no matter how they act.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - My w.i.p Zelda 3 Hack -Small update- | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.