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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - My w.i.p Zelda 3 Hack -Small update- | | | |
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SePH Geldman Level: 33 Posts: 343/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by EuclidTry doing this: Start your save from sanctuary and get to the closest forest on a save which is on part 2 (you can tell by going into the subscreen and see if it's showing the crystals or the pendants). Because that works fine for me. |
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KTurbo Paragoomba Level: 15 Posts: 44/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Sorry if I bump this thread. But I have a question. Is it possible to make Link hold the bomb instead of putting it on the ground when you use it? I've seen that you have ripped of some things from OoT (Which is good, I think OoT is the best Zelda game evah), and that bomb thing would be another thing taken from OoT (And more Zelda games as LA). | |||
SePH Geldman Level: 33 Posts: 357/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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I don't really care about all that technical stuff normally, but I gotta say you sure have good ideas everytime I see a post from you.. Actually I'd like to see that thing happen. I hate it when I have to pickup the bomb each time I use one... That would probably require large ASM work if it was possible to do. (I'm not the man of the situation in this case.) The best solution would be to ask asm hackers about it. |
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Heian-794 Red Super Koopa Level: 44 Posts: 738/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Originally posted by Myster Mask |
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SePH Geldman Level: 33 Posts: 359/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Well as a mather of fact, the font was edited before I undergone though the new overlay layout, see: I restored the original one because the new one was just too big for the new layout. You are free to make one if you wish, I'm looking for something that have the same size as the original one. |
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richyawyingtmv Koopa Level: 15 Posts: 26/116 EXP: 14829 For next: 1555 Since: 06-14-05 Since last post: 15 hours Last activity: 14 hours |
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Just wondering, has anything been changed in the way of enemy/boss graphics and possibly functions/behaviour? I suppose it would be pretty good to have bosses acting different to in the original Zelda 3, seeing that most people know how to beat them easily. Even if the only thing changed is the amount of hits required. | |||
SePH Geldman Level: 33 Posts: 360/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Graphically I can safely say I changed Mothula.. and a few sprites. Technically the bosses will have their health tweaked depending when in the game you fight them. But as for how they'll act, I can't change that for now. But bosses battle might get harder then the original game.. I mean you won't fight them all in simple squared rooms. |
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Euclid Cheep-cheep Level: 23 Posts: 182/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Originally posted by richyawyingtmv AI hacking is not as easy as it sounds.... but then any boss is easy if you have those invincible capes/staffs, no matter how they act. |
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Acmlm's Board - I2 Archive - Rom Hacking - My w.i.p Zelda 3 Hack -Small update- | | | |