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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Things Moving Along Swimmingly--My SMB3 Editor | | | |
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beneficii Lakitu Level: 36 Posts: 214/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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I am now working on the API of my SMB3 editor, and I must say it is working quite well. I am implementing each of the editing with the Win programming now and am designing the dialogs. Here is a screenshot of what I have in the main program so far: http://www.freewebs.com/beneficii/editorbetter.png The program loads fast, does its stuff fast, doesn't take much memory, and closes down its stuff pretty fast, too, and I got a fairly slow computer. I definitely say I will finish this, in the next week or two weeks. |
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Googie Surarok Level: 39 Posts: 424/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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This is awsome, I'm all for this editor when it's released. Can't rush perfection I say. Good job. | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1189/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Hey, that is pretty neat. I like how it looks: simple and to the point. It ain't flashy, but it does what it is supposed to do. Good work. | |||
Riku Giant Goomba Level: 42 Posts: 86/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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I have Got to say, that is awesome. Is it a map and level editor? |
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Chibi Gatomon Shyguy Level: 16 Posts: 76/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
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question will it be SMAS SMB3 compatible? |
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beneficii Lakitu Level: 36 Posts: 217/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by Chibi Gatomon Unfortunately no. I know very little about SMAS (actually, just about nothing, except from what I've played). Nothing from SMAS will be implemented in this first release, but if I learn about it later I may implement it. MarioMaster, It's just a map editor. The reason why I'm making this in the first place is to implement the lock hacking, pipe hacking, start space hacking, and airship flee tables hacking that I discovered a couple weeks ago and posted on this forum. |
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Chris Boo Level: 46 Posts: 519/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Looks like it's comming along really well. Nice work. | |||
iamhiro1112 Armos Level: 35 Posts: 472/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Well, I hope you do incorperate smas support, that would give your editor an edge over other smb3 editors. | |||
Chibi Gatomon Shyguy Level: 16 Posts: 78/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
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I hope so, SMB3 Workshop was supposed to have it but never did, SMB3 Discombobulator has but it isn't that good, can't edit underground levels without messing up enemy offsets | |||
beneficii Lakitu Level: 36 Posts: 230/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by iamhiro1112 Well, it's just that I have no idea how SMAS works. I can go into it later, but for the ALPHA release, I'll just have that support excluded. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5334/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It should work exactly the same, the only differences are in the graphic/sound code, pause menu and starting a game (to load a save file). Otherwise it's all the NES version's code. Offsets might be shifted around a bit though. | |||
Tehmonkeyman Newcomer Level: 3 Posts: 3/4 EXP: 90 For next: 38 Since: 06-26-05 Since last post: 125 days Last activity: 111 days |
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Verrry awesome, can't wait for a release. Nice job. | |||
GeckoYamori Paratroopa Level: 18 Posts: 39/153 EXP: 25084 For next: 4813 Since: 05-10-05 Since last post: 1 day Last activity: 7 hours |
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For some reason I can't read any content from freewebs, wether it's files or images. | |||
beneficii Lakitu Level: 36 Posts: 232/567 EXP: 299656 For next: 8454 Since: 06-27-04 From: Cordova, TN, USA Since last post: 14 hours Last activity: 6 hours |
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Originally posted by GeckoYamori Yeah, I've been having the same problem. Right-click the link, go to "Copy Link Location" or something like that, and paste it in the address bar. That works for me. |
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Chibi Gatomon Shyguy Level: 16 Posts: 81/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
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hey when can we expect the alpha release? |
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